public MainOptionsMenu(IContentChest contentChest, IViewPortManager viewManager, IUserInterface userInterface, IContentLoader <AsepriteSpriteMap> spriteMapLoader) { _contentChest = contentChest; _viewPortManager = viewManager; _userInterface = userInterface; _spriteMapLoader = spriteMapLoader; }
public void SetUp() { _sceneManager = Substitute.For <ISceneManager>(); _contentChest = Substitute.For <IContentChest>(); _viewManager = Substitute.For <IViewPortManager>(); _transitionManager = new TransitionManager(_sceneManager, _contentChest, _viewManager); }
public SplashScene( IViewPortManager viewPortManager, IContentChest contentChest, IContentLoader <AsepriteSpriteMap> spriteMapLoader) { _viewPortManager = viewPortManager; _contentChest = contentChest; _spriteMapLoader = spriteMapLoader; }
public MenuScene(IContentChest contentChest, IViewPortManager viewPortManager, CharacterCreationMenu characterCreationMenu, TitleMenu mainTitleMenu, MainOptionsMenu mainOptionsMenu) { _contentChest = contentChest; _viewPortManager = viewPortManager; _characterCreationMenu = characterCreationMenu; _mainTitleMenu = mainTitleMenu; _mainOptionsMenu = mainOptionsMenu; _activeMenu = _mainTitleMenu; }
public CharacterCreationMenu(IContentChest contentChest, IPlayerMaker playerMaker, IViewPortManager viewPortManager, IKeyboardDispatcher keyboardDispatcher, IUserInterface userInterface, IOptionsManager optionsManager, IContentLoader <IReadOnlyCollection <Hair> > hairContentLoader, IContentLoader <IReadOnlyCollection <Head> > headContentLoader, IContentLoader <IReadOnlyCollection <Eyes> > eyeContentLoader, IContentLoader <AsepriteSpriteMap> spriteMapLoader, ICharacterRenderer characterRenderer) { _contentChest = contentChest; _playerMaker = playerMaker; _viewPortPortManager = viewPortManager; _keyboardDispatcher = keyboardDispatcher; _userInterface = userInterface; _optionsManager = optionsManager; _hairContentLoader = hairContentLoader; _headContentLoader = headContentLoader; _eyeContentLoader = eyeContentLoader; _spriteMapLoader = spriteMapLoader; _characterRenderer = characterRenderer; }
public TransitionManager(ISceneManager sceneManager, IContentChest contentChest, IViewPortManager viewPortManager) { _sceneManager = sceneManager; _contentChest = contentChest; _viewPortManager = viewPortManager; }