protected BaseRenderContext(IViewPerspective perspective, IVisualSurrogateProvider surrogateProvider, IThemeProvider themeProvider, IVisualLineage visualLineage, Dictionary <IVisualElement, ValueCube> renderPositions, ILayoutQueue layoutQueue) : this(perspective, surrogateProvider, renderPositions, new Dictionary <IVisualElement, ValueSize>(), themeProvider, visualLineage, layoutQueue) { }
public GraphicsRenderer(GraphicsDevice device, SpriteBatch spriteBatch, IViewPerspective perspective) { _camera = new Camera(350, 0); _spriteBatch = spriteBatch; _device = device; PushPerspective(perspective); if (_perspective.Count != 1) { throw new InvalidOperationException("Bad internal state: renderer perspective stack should be of size 1"); } }
public GLRenderContext(IViewPerspective perspective, IGLContext openGlContext, IFontProvider fontProvider, IVisualSurrogateProvider surrogateProvider, IThemeProvider themeProvider, IVisualLineage visualLineage, Dictionary <IVisualElement, ValueCube> renderPositions, ILayoutQueue layoutQueue) : base(perspective, surrogateProvider, themeProvider, visualLineage, renderPositions, layoutQueue) { _openGlContext = openGlContext; _fontProvider = fontProvider; }
public GdiRenderContext(IViewPerspective perspective, Graphics nullGraphics, IVisualSurrogateProvider surrogateProvider, Dictionary <IVisualElement, ValueSize> lastMeasures, Dictionary <IVisualElement, ValueCube> renderPositions, IThemeProvider themeProvider, IVisualLineage visualLineage, ILayoutQueue layoutQueue) : base(perspective, surrogateProvider, renderPositions, lastMeasures, themeProvider, visualLineage, layoutQueue) { _testPen = new Pen(Color.Yellow, 1); Graphics = nullGraphics; }
public GdiRenderKit(IViewPerspective viewPerspective, IWindowProvider <IVisualHost> windowProvider, IResolver resolver, IThemeProvider styleContext, IVisualBootstrapper visualBootstrapper, IViewInflater viewInflater, IImageProvider imageProvider) : base(resolver, visualBootstrapper, viewInflater, new Dictionary <IVisualElement, ValueCube>(), imageProvider) { _windowProvider = windowProvider; Init(windowProvider, styleContext, viewPerspective, _renderPositions, ref _imageProvider !, ref _measureContext !, ref _renderContext !); }
public AndroidRenderContext(IViewPerspective perspective, AndroidFontProvider fontProvider, IViewState viewState, IVisualSurrogateProvider surrogateProvider, Dictionary <IVisualElement, ValueCube> renderPositions, Dictionary <IVisualElement, ValueSize> lastMeasurements, IThemeProvider themeProvider, IVisualLineage visualLineage, ILayoutQueue layoutQueue) : base(perspective, surrogateProvider, renderPositions, lastMeasurements, themeProvider, visualLineage, layoutQueue) { _fontProvider = fontProvider; _paint = new Paint(); ViewState = viewState; }
public AndroidRenderKit(IViewPerspective viewPerspective, IViewState viewState, AndroidFontProvider fontProvider, IWindowManager windowManager, IUiProvider uiProvider, IThemeProvider themeProvider, DisplayMetrics displayMetrics, IResolver container, IImageProvider imageProvider) : base(imageProvider, Serializer, new SvgPathBuilder(imageProvider, Serializer), container) { ViewState = viewState; DisplayMetrics = displayMetrics; Init(windowManager, themeProvider, viewPerspective, displayMetrics, fontProvider, viewState, uiProvider, ref _measureContext !, ref _renderContext !, ref _refreshRenderContext !); }
//public StaticGdiRenderKit(IViewPerspective viewPerspective, // IMultiSerializer xmlSerializer) //: this(viewPerspective, xmlSerializer) //{} public StaticGdiRenderKit(IViewPerspective viewPerspective, IMultiSerializer xmlSerializer) : base(new GdiImageProvider(), xmlSerializer, NullSvgBuilder.Instance, null) { var defaultSurrogates = new BaseSurrogateProvider(); var lastMeasure = new Dictionary <IVisualElement, ValueSize>(); var visualLineage = new VisualLineage(); var layoutQueue = new LayoutQueue(); MeasureContext = new GdiMeasureContext(defaultSurrogates, lastMeasure, BaselineThemeProvider.Instance, visualLineage, layoutQueue); RenderContext = new GdiRenderContext(viewPerspective, MeasureContext.Graphics, defaultSurrogates, lastMeasure, new Dictionary <IVisualElement, ValueCube>(), BaselineThemeProvider.Instance, visualLineage, layoutQueue); }
protected BaseRenderContext(IViewPerspective perspective, IVisualSurrogateProvider surrogateProvider, Dictionary <IVisualElement, ValueCube> renderPositions, Dictionary <IVisualElement, ValueSize> lastMeasurements, IThemeProvider themeProvider, IVisualLineage visualLineage, ILayoutQueue layoutQueue) : base(lastMeasurements, themeProvider, surrogateProvider, visualLineage, layoutQueue) { RenderPositions = renderPositions; LastRenderPositions = new Dictionary <IVisualElement, ValueCube>(); _renderLock = new Object(); Perspective = perspective; CurrentElementRect = ValueRenderRectangle.Empty; _locations = new Stack <ValueRenderRectangle>(); _locations.Push(CurrentElementRect); _boxModel = new BoxModelLayoutTree(); }
// TODO: Define custom render methods here with camera offsets applied public void PushPerspective([NotNull] IViewPerspective perspective) => _perspective.Push(perspective);