Пример #1
0
        public IVertexArray GetGlVao()
        {
            if (!dirty)
            {
                return(glVertexArray);
            }

            if (glVertexArray == null)
            {
                glVertexArray = infra.GlContext.Create.VertexArray();
            }

            glVertexArray.DisableVertexAttributesStartingFrom(0);

            var indexOfPosition = vertexSet.ElementInfos.IndexOf(x => x.CommonSemantic == CommonVertexSemantic.Position);
            var indexOfNormal   = vertexSet.ElementInfos.IndexOf(x => x.CommonSemantic == CommonVertexSemantic.Normal);
            var indexOfTexCoord = vertexSet.ElementInfos.IndexOf(x => x.CommonSemantic == CommonVertexSemantic.TexCoord);

            if (indexOfPosition.HasValue)
            {
                SetVertexAttrF(0, indexOfPosition.Value, VertexAttributeDimension.Three, VertexAttribPointerType.Float);
            }
            if (indexOfNormal.HasValue)
            {
                SetVertexAttrF(1, indexOfNormal.Value, VertexAttributeDimension.Three, VertexAttribPointerType.Float);
            }
            if (indexOfTexCoord.HasValue)
            {
                SetVertexAttrF(2, indexOfTexCoord.Value, VertexAttributeDimension.Two, VertexAttribPointerType.Float);
            }

            if (vertexSet.IndicesInfo != null)
            {
                var arraySubrange = vertexSet.ArraySubranges[vertexSet.IndicesInfo.ArrayIndex];
                var rawDataRes    = arraySubrange.RawDataResource;
                var arrayCache    = rawDataRes.CacheContainer.GetOrAddCache(Tuples.Pair(infra, rawDataRes), x => new RawDataResCache(x.First, x.Second));
                var glBuffer      = arrayCache.GetGlIndexBuffer(arraySubrange.StartOffset);
                glVertexArray.SetElementArrayBuffer(glBuffer);
            }
            else
            {
                glVertexArray.SetElementArrayBuffer(null);
            }

            dirty = false;
            return(glVertexArray);
        }