void Awake() { VelAcc = GetComponent <IVelocityAccumulator>(); Gravity = GetComponent <IGravity>(); if (Gravity == null) { throw new UnityException("PlayerJumping requires an IGravity component attached to the same GameObject."); } }
void Awake() { VelAcc = GetComponent <IVelocityAccumulator>(); MainCameraTrans = Camera.main.transform; }