public AddVehicleCommandProcessor(IVehicleFactory vehicleFactory, IUserService userService) { Validator.ValidateNull(vehicleFactory, "vehicleFactory"); Validator.ValidateNull(userService, "userService"); this.vehicleFactory = vehicleFactory; this.userService = userService; }
public void Should_create_a_Car_of_the_specified_type(IVehicleFactory vehicleFactory, Type expectedCarType) { // Act ICar result = vehicleFactory.CreateCar(); // Assert Assert.IsType(expectedCarType, result); }
public void Should_create_a_Bike_of_the_specified_type(IVehicleFactory vehicleFactory, Type expectedBikeType) { // Act IBike result = vehicleFactory.CreateBike(); // Assert Assert.IsType(expectedBikeType, result); }
public CarService(ICarRepository carRepository, VehicleContext context, IVehicleFactory <Car, CreateCarCommand> carFactory) { this._carRepository = carRepository; this._context = context; this._factory = carFactory; }
static void Main(string[] args) { Console.WriteLine("Hello World!"); IVehicleFactory factory = null; CreateAndDisplayCar(ref factory); CreateAndDisplayTruck(ref factory); ReadKey(); }
public TankManager(IBattleOperator battleOperator) { this.battleOperator = battleOperator; this.vehicles = new Dictionary <string, IVehicle>(); this.parts = new Dictionary <string, IPart>(); this.defeatedVehicles = new List <string>(); this.vehicleFactory = new VehicleFactory(); this.partFactory = new PartFactory(); }
public VehicleService(IVehicleFactory vehicleFactory, IVINQueryService vinQueryService, IProgramService programService, IConfiguration configuration) { _vehicleFactory = vehicleFactory; _vinQueryService = vinQueryService; _configuration = configuration; _programService = programService; }
public TankManager(IBattleOperator battleOperator, IVehicleFactory vehicleFactory, IPartFactory partFactory) { this.battleOperator = battleOperator; this.vehicles = new Dictionary <string, IVehicle>(); this.defeatedVehicles = new List <string>(); this.vehicleFactory = vehicleFactory; this.partFactory = partFactory; }
public VehicleFactory(VehicleRequirements vehicleReqs) { _factory = vehicleReqs.bEngine ? (IVehicleFactory) new MotorVehicleFactory() : new CycleFactory(); _requirements = vehicleReqs; //Limit checks _requirements.wheelCount = Mathf.Max(1, vehicleReqs.wheelCount); _requirements.passengerCount = Mathf.Max(1, vehicleReqs.passengerCount); }
static void BuildVehicle(IVehicleFactory factory) { Engine engine = factory.CreateEngine(); InnerPart innerPart = factory.CreateInnerPart(); OuterPart outerPart = factory.CreateOuterPart(); engine.CheckEngine(); innerPart.CheckInnerPart(); outerPart.CheckOuterPart(); }
public StorageMaster() { this.productFactory = new ProductFactory(); this.storageFactory = new StorageFactory(); this.vehicleFactory = new VehicleFactory(); this.productPool = new List <Product>(); this.storageRegistry = new List <Storage>(); this.currentVehicle = null; }
public void Test() { factory = new SimpleVehicleFactory(Terrains.AIR); Assert.IsInstanceOfType(factory.Create(), typeof(Plane)); factory = new SimpleVehicleFactory(Terrains.LAND); Assert.IsInstanceOfType(factory.Create(), typeof(Car)); factory = new SimpleVehicleFactory(Terrains.SEA); Assert.IsInstanceOfType(factory.Create(), typeof(Ship)); }
public static void Main() { FactoryEnum selectedFactory = (FactoryEnum)Enum.Parse(typeof(FactoryEnum), Console.ReadLine()); IVehicleFactory factory = GetFactory(selectedFactory); ICar car = factory.GetCar(); Console.WriteLine(car.Type()); ITruck truck = factory.GetTruck(); Console.WriteLine(truck.Type()); }
/// <summary> /// Code inside to be written in client mathod /// </summary> public static void CallFactory() { VehicleFactory factory = new ConcreteVehicleFactory(); IVehicleFactory scooter = factory.GetVehicle("Scooter"); scooter.Drive(10); IVehicleFactory bike = factory.GetVehicle("Bike"); bike.Drive(20); Console.ReadKey(); }
static void Main(string[] args) { IVehicleFactory factory = GetFactory("Factory_method_real.LincolnAviatorFactory"); var lincolnAviator = factory.CreateVehicle(); lincolnAviator.ShowInfo(); factory = GetFactory("Factory_method_real.FordExplorerFactory"); var fordExplorer = factory.CreateVehicle(); fordExplorer.ShowInfo(); }
static void Main(string[] args) { IVehicleFactory factory = GetFactory("FactoryMethodPattern.ConcreteFactories.LincolnAviatorFactory"); var lincolnAviator = factory.CreateVehicle(); lincolnAviator.ShowInfo(); factory = GetFactory("FactoryMethodPattern.ConcreteFactories.FordExplorerFactory"); var fordExplorer = factory.CreateVehicle(); fordExplorer.ShowInfo(); }
public ParkingLotController(IMemoryCache memoryCache, IParkingLotFactory parkingLotFactory, IVehicleFactory vehicleFactory) { _memoryCache = memoryCache; _parkingLotFactory = parkingLotFactory; _vehicleFactory = vehicleFactory; // Load up some test data using MemoryCache for demonstration _parkingLot = _memoryCache.GetOrCreate <IParkingLot>("ParkingLot", entry => { var parkingLot = _parkingLotFactory.Create(); parkingLot.ParkVehicle(_vehicleFactory.Create <CompactVehicle>()); parkingLot.ParkVehicle(_vehicleFactory.Create <TruckVehicle>()); return(parkingLot); }); }
public AccountController( UserManager <ApplicationUser> userManager, SignInManager <ApplicationUser> signInManager, IEmailSender emailSender, IVehicleViewModelService vehicleService, IVehicleFactory vehicleFactory, ILogger <AccountController> logger ) { _userManager = userManager; _signInManager = signInManager; _emailSender = emailSender; _logger = logger; _vehicleService = vehicleService; _vehicleFactory = vehicleFactory; }
public DealershipEngine( IInputOutputProvider provider, ICommentFactory commentFactory, ICommandFactory commandFactory, IUserFactory userFactory, IVehicleFactory vehicleFactory) { this.provider = provider; this.commentFactory = commentFactory; this.commandFactory = commandFactory; this.userFactory = userFactory; this.vehicleFactory = vehicleFactory; this.users = new Collection <IUser>(); this.loggedUser = null; }
public VehicleFactory(VehicleRequirements requirements) { if (requirements.Engine == true && requirements.HasCargo == false) { _factory = (IVehicleFactory) new MotorVehicleFactory(); } else if (requirements.Engine == false && requirements.HasCargo == true) { _factory = (IVehicleFactory) new AirplaneVehicleFactory(); } else { _factory = new Cyclefactory(); } _requirements = requirements; }
public DealershipEngine( IInputOutputProvider provider, ICommentFactory commentFactory, ICommandFactory commandFactory, IUserFactory userFactory, IVehicleFactory vehicleFactory) { this.provider = provider; this.commentFactory = commentFactory; this.commandFactory = commandFactory; this.userFactory = userFactory; this.vehicleFactory = vehicleFactory; this.users = new Collection<IUser>(); this.loggedUser = null; }
private static void CreateAndDisplayTruck(ref IVehicleFactory factory) { factory = AutoMBuilder.Build(BodyType.Truck); IVehicle vehicle = factory.GetVehicle(IgnitionType.Automatic.ToString()); WriteLine($" Vehicle {vehicle.ToString()}"); vehicle = factory.GetVehicle(IgnitionType.Manual.ToString()); WriteLine($" Vehicle {vehicle.ToString()}"); vehicle = factory.GetVehicle(IgnitionType.None.ToString()); WriteLine($" Vehicle {vehicle.ToString()}"); ReadKey(); }
private static VehicleAndFeeFactory CreateSut(IVehicleFactory vehicleFactory = null, IFeesForVehicleFactory feeFactory = null) { if (vehicleFactory == null) { vehicleFactory = new TestIVehicleFactory(); } if (feeFactory == null) { feeFactory = new FeesForVehicleFactory(new TestIFeeFactory()); } var sut = new VehicleAndFeeFactory(vehicleFactory, feeFactory); return(sut); }
public static IVehicleFactory Build(BodyType bodyType) { IVehicleFactory factory = null; if (bodyType == BodyType.Car) { factory = new ConcreteCarVehicleFactory(); } else if (bodyType == BodyType.Truck) { factory = new ConcreteTruckVehicleFactory(); } else { factory = new ConcreteDefaultVehicleFactory(); } return(factory); }
public static void Main_xx(string[] args) { IVehicleFactory hondaFactory = Client.GetFactory("Honda"); var city = hondaFactory.GetCar("City"); Console.WriteLine(city.GetType().Name); var truck = hondaFactory.GetTruck("Valcano"); Console.WriteLine(truck.GetType().Name); IVehicleFactory toyotaFactory = Client.GetFactory("Toyota"); var gli = toyotaFactory.GetCar("Gli"); Console.WriteLine(gli.GetType().Name); truck = toyotaFactory.GetTruck("TruckB"); Console.WriteLine(truck.GetType().Name); Console.ReadKey(); }
public override IVehicleFactory GetVehicle(EVehicleType type) { IVehicleFactory ObjVehicleFactory = null; switch (type) { case EVehicleType.Bike: ObjVehicleFactory = new Bike(); break; case EVehicleType.Scooter: ObjVehicleFactory = new Scooter(); break; case EVehicleType.Car: ObjVehicleFactory = new Car(); break; case EVehicleType.Bus: ObjVehicleFactory = new Bus(); break; case EVehicleType.Lorry: ObjVehicleFactory = new Lorry(); break; case EVehicleType.Train: ObjVehicleFactory = new Train(); break; case EVehicleType.Ship: ObjVehicleFactory = new Ship(); break; case EVehicleType.Helicopter: ObjVehicleFactory = new Helicopter(); break; default: break; } return(ObjVehicleFactory); }
public VehicleFactory(VehicleRequirements requirements) { //_factory = requirements.Engine ? (IVehicleFactory)new MotorVehicleFactory() : new Cyclefactory(); //_requirements = requirements; if (requirements.canFly) { _factory = (IVehicleFactory) new PlaneFactory(); _requirements = requirements; } else if (requirements.Engine) { _factory = (IVehicleFactory) new MotorVehicleFactory(); _requirements = requirements; } else { _factory = (IVehicleFactory) new Cyclefactory(); _requirements = requirements; } }
public void Execute() { IVehicleFactory vehicleFactory = null; Console.WriteLine("Enter 1 to drive Bike."); Console.WriteLine("Enter 2 to drive Scooty."); var choice = Convert.ToInt32(Console.ReadLine()); if (choice == 1) { vehicleFactory = new BikeFactory(110, 55); } else { vehicleFactory = new ScootyFactory(80, 65); } var vehicle = vehicleFactory.CreateVehicle(); vehicle.Drive(); }
public Engine(IReader reader, IWriter writer, IVehicleFactory vehicleFactory) { this.reader = reader; this.writer = writer; this.vehicleFactory = vehicleFactory; }
public SourcePath(double length, IVehicleFactory factory) : base(length) { lastAddTime = 0; this.factory = factory; }
public VehicleFactory(VehicleRequirements requirements) { _factory = requirements.HasEngine ? (IVehicleFactory) new MotorVehicleFactory() : new Cyclefactory(); _requirements = requirements; }
public CarSeller(IVehicleFactory vehicleFactory) { this.Car = vehicleFactory.CreateCar(); this.Truck = vehicleFactory.CreateTruck(); }