void OnDestroy() { if (ivrTraditional == null && ivr != null) { traditionalHead = ivr.headTarget.GetComponent<IVR_TraditionalHead>(); if (traditionalHead != null) DestroyImmediate(traditionalHead, true); traditionalLeftHand = ivr.leftHandTarget.GetComponent<IVR_TraditionalHand>(); if (traditionalLeftHand != null) DestroyImmediate(traditionalLeftHand, true); traditionalRightHand = ivr.rightHandTarget.GetComponent<IVR_TraditionalHand>(); if (traditionalRightHand != null) DestroyImmediate(traditionalRightHand, true); } }
void OnEnable() { ivrTraditional = (IVR_Traditional) target; ivr = ivrTraditional.GetComponent<InstantVR>(); if (ivr != null) { traditionalHead = ivr.headTarget.GetComponent<IVR_TraditionalHead>(); if (traditionalHead == null) { traditionalHead = ivr.headTarget.gameObject.AddComponent<IVR_TraditionalHead>(); traditionalHead.extension = ivrTraditional; } traditionalLeftHand = ivr.leftHandTarget.GetComponent<IVR_TraditionalHand>(); if (traditionalLeftHand == null) { traditionalLeftHand = ivr.leftHandTarget.gameObject.AddComponent<IVR_TraditionalHand>(); traditionalLeftHand.extension = ivrTraditional; } traditionalRightHand = ivr.rightHandTarget.GetComponent<IVR_TraditionalHand>(); if (traditionalRightHand == null) { traditionalRightHand = ivr.rightHandTarget.gameObject.AddComponent<IVR_TraditionalHand>(); traditionalRightHand.extension = ivrTraditional; } IVR_Extension[] extensions = ivr.GetComponents<IVR_Extension>(); if (ivrTraditional.priority == -1) ivrTraditional.priority = extensions.Length - 1; for (int i = 0; i < extensions.Length; i++) { if (ivrTraditional == extensions[i]) { while (i < ivrTraditional.priority) { MoveUp(traditionalHead); MoveUp(traditionalLeftHand); MoveUp(traditionalRightHand); ivrTraditional.priority--; //Debug.Log ("Traditional Move up to : " + i + " now: " + ivrTraditional.priority); } while (i > ivrTraditional.priority) { MoveDown(traditionalHead); MoveDown(traditionalLeftHand); MoveDown(traditionalRightHand); ivrTraditional.priority++; //Debug.Log ("Traditional Move down to : " + i + " now: " + ivrTraditional.priority); } } } } }