private IEnumerator Resume()
 {
     IVRInputHandler.UpdateModule();
     while (IVRInputHandler.GetRotation() == Vector3.zero)
     {
         yield return(null);
     }
     Reset();
 }
 public override void Reset()
 {
     IVRInputHandler.UpdateModule();
     pointerResetPos = new Vector3(0, IVRInputHandler.GetRotation().y, 0);
 }