public ConfigurationService(string applicationExecutablePath, IUserPresetService userPresetService, IGamePresetService gamePresetService, IUserLoggingService userLoggingService) { _applicationExecutablePath = applicationExecutablePath; _userPresetService = userPresetService; _gamePresetService = gamePresetService; _userLoggingService = userLoggingService; _tempPath = Path.GetTempPath(); _hooks = Hook.GlobalEvents(); _hooks.KeyUp += GlobalHookKeyUp; _hooks.MouseDownExt += GlobalHookMouseDownExt; }
public GameColor(IUserPresetService userPresetService, IGamePresetService gamePresetService, ICommunicationService communicationService, IUserLoggingService userLoggingService, IConfigurationService configurationService, bool initializateBySystem) { _userPresetService = userPresetService; _gamePresetService = gamePresetService; _communicationService = communicationService; _userLoggingService = userLoggingService; _configurationService = configurationService; _initializateBySystem = initializateBySystem; InitializeComponent(); ConfigureViewEvents(); LoadConfiguration(); LoadDefaultControlsData(); }
public CommunicationService(IUserLoggingService userLoggingService) =>
public GamePresetService(ICommunicationService communicationService, IUserLoggingService userLoggingService) { _communicationService = communicationService; _userLoggingService = userLoggingService; }