public void Execute(float deltaTime) { if (_mineInput.IsKeyUp()) { _mineSetter.Set(); } }
public void Execute(float deltaTime) { if (_takeObjectInput.IsKeyUp()) { _takeObject.Take(); } _takeObject.Execute(deltaTime); }
public void Execute(float deltaTime) { if (_grenadeInput.IsKeyUp()) { _grenadeThrow.Throw(); } _grenadeThrow.Execute(deltaTime); }
public void Execute(float deltaTime) { if (_acceleration.IsKeyDown()) { _ship.AddAcceleration(); } if (_acceleration.IsKeyUp()) { _ship.RemoveAcceleration(); } }