Пример #1
0
        /// <summary>
        /// </summary>
        /// <param name = "value">uuid[;endpoint[;name]]</param>
        /// <param name = "uuid"></param>
        /// <param name = "url"></param>
        /// <param name = "firstname"></param>
        /// <param name = "lastname"></param>
        public static bool ParseUniversalUserIdentifier(string value, out UUID uuid, out string url,
                                                        out string firstname, out string lastname, out string secret)
        {
            uuid      = UUID.Zero;
            url       = string.Empty;
            firstname = "Unknown";
            lastname  = "User";
            secret    = string.Empty;

            string[] parts = value.Split(';');
            if (parts.Length >= 1)
            {
                if (!UUID.TryParse(parts[0], out uuid))
                {
                    return(false);
                }
            }

            if (parts.Length >= 2)
            {
                url = parts[1];
            }

            if (parts.Length >= 3)
            {
                string[] name = parts[2].Split();
                if (name.Length == 2)
                {
                    firstname = name[0];
                    lastname  = name[1];
                }
            }
            if (parts.Length >= 4)
            {
                secret = parts[3];
            }

            if (Registry != null && url != "")
            {
                IUserFinder uf = Registry.RequestModuleInterface <IUserFinder>();
                if (uf != null)
                {
                    uf.AddUser(uuid, firstname, lastname, url); //Add to the cache
                }
            }
            return(url != "");
        }
Пример #2
0
        private void DearchiveRegion0DotStar()
        {
            int      successfulAssetRestores = 0;
            int      failedAssetRestores     = 0;
            string   filePath = "NONE";
            DateTime start    = DateTime.Now;

            TarArchiveReader archive = new TarArchiveReader(m_loadStream);

            if (!m_skipAssets)
            {
                m_threadpool = new Aurora.Framework.AuroraThreadPool(new Aurora.Framework.AuroraThreadPoolStartInfo()
                {
                    Threads  = 1,
                    priority = System.Threading.ThreadPriority.BelowNormal
                });
            }

            IBackupModule backup = m_scene.RequestModuleInterface <IBackupModule>();

            if (!m_merge)
            {
                DateTime before = DateTime.Now;
                MainConsole.Instance.Info("[ARCHIVER]: Clearing all existing scene objects");
                if (backup != null)
                {
                    backup.DeleteAllSceneObjects();
                }
                MainConsole.Instance.Info("[ARCHIVER]: Cleared all existing scene objects in " + (DateTime.Now - before).Minutes + ":" + (DateTime.Now - before).Seconds);
            }

            IScriptModule[] modules = m_scene.RequestModuleInterfaces <IScriptModule>();
            //Disable the script engine so that it doesn't load in the background and kill OAR loading
            foreach (IScriptModule module in modules)
            {
                module.Disabled = true;
            }
            //Disable backup for now as well
            if (backup != null)
            {
                backup.LoadingPrims = true;
            }

            IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface <IRegionSerialiserModule>();
            int sceneObjectsLoadedCount        = 0;

            //We save the groups so that we can back them up later
            List <SceneObjectGroup> groupsToBackup = new List <SceneObjectGroup>();
            List <LandData>         landData       = new List <LandData>();
            IUserFinder             UserManager    = m_scene.RequestModuleInterface <IUserFinder>();

            // must save off some stuff until after assets have been saved and recieved new uuids
            // keeping these collection local because I am sure they will get large and garbage collection is better that way
            List <byte[]>           seneObjectGroups        = new List <byte[]>();
            Dictionary <UUID, UUID> assetBinaryChangeRecord = new Dictionary <UUID, UUID>();
            Queue <UUID>            assets2Save             = new Queue <UUID>();

            try
            {
                byte[] data;
                TarArchiveReader.TarEntryType entryType;
                while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
                {
                    if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
                    {
                        continue;
                    }

                    if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                    {
                        seneObjectGroups.Add(data);
                    }
                    else if (!m_skipAssets && filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                    {
                        AssetBase asset;
                        if (LoadAsset(filePath, data, out asset))
                        {
                            successfulAssetRestores++;
                            if (m_useAsync)
                            {
                                lock (AssetsToAdd) AssetsToAdd.Add(asset);
                            }
                            else
                            {
                                if (asset.IsBinaryAsset)
                                {
                                    UUID aid = asset.ID;
                                    asset.ID = m_scene.AssetService.Store(asset);
                                    if (asset.ID != aid && asset.ID != UUID.Zero)
                                    {
                                        assetBinaryChangeRecord.Add(aid, asset.ID);
                                    }
                                }
                                else
                                {
                                    if (!assetNonBinaryCollection.ContainsKey(asset.ID))
                                    {
                                        assetNonBinaryCollection.Add(asset.ID, asset);
                                        // I need something I can safely loop through
                                        assets2Save.Enqueue(asset.ID);
                                    }
                                }
                            }
                        }
                        else
                        {
                            failedAssetRestores++;
                        }

                        if ((successfulAssetRestores + failedAssetRestores) % 250 == 0)
                        {
                            MainConsole.Instance.Info("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets...");
                        }
                    }
                    else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
                    {
                        LoadTerrain(filePath, data);
                    }
                    else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
                    {
                        LoadRegionSettings(filePath, data);
                    }
                    else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
                    {
                        LandData parcel = LandDataSerializer.Deserialize(m_utf8Encoding.GetString(data));
                        parcel.OwnerID = ResolveUserUuid(parcel.OwnerID, UUID.Zero, "", Vector3.Zero, null);
                        landData.Add(parcel);
                    }
                    else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
                    {
                        LoadControlFile(data);
                    }
                }
                // Save Assets
                int savingAssetsCount = 0;
                while (assets2Save.Count > 0)
                {
                    try
                    {
                        UUID assetid = assets2Save.Dequeue();
                        SaveNonBinaryAssets(assetid, assetNonBinaryCollection[assetid], assetBinaryChangeRecord);
                        savingAssetsCount++;
                        if ((savingAssetsCount) % 250 == 0)
                        {
                            MainConsole.Instance.Info("[ARCHIVER]: Saving " + savingAssetsCount + " assets...");
                        }
                    }
                    catch (Exception ex)
                    {
                        MainConsole.Instance.Info("[ARCHIVER]: Exception in saving an asset: " + ex.ToString());
                    }
                }

                foreach (byte[] data2 in seneObjectGroups)
                {
                    byte[] data3 = data2;

                    string          stringData = Utils.BytesToString(data3);
                    MatchCollection mc         = Regex.Matches(stringData, sPattern);
                    bool            didChange  = false;
                    if (mc.Count >= 1)
                    {
                        foreach (Match match in mc)
                        {
                            UUID thematch = new UUID(match.Value);
                            UUID newvalue = thematch;
                            if (assetNonBinaryCollection.ContainsKey(thematch))
                            {
                                newvalue = assetNonBinaryCollection[thematch].ID;
                            }
                            else if (assetBinaryChangeRecord.ContainsKey(thematch))
                            {
                                newvalue = assetBinaryChangeRecord[thematch];
                            }
                            if (thematch == newvalue)
                            {
                                continue;
                            }
                            stringData = stringData.Replace(thematch.ToString().Trim(), newvalue.ToString().Trim());
                            didChange  = true;
                        }
                    }
                    if (didChange)
                    {
                        data3 = Utils.StringToBytes(stringData);
                    }

                    SceneObjectGroup sceneObject = (SceneObjectGroup)serialiser.DeserializeGroupFromXml2(data3, m_scene);

                    if (sceneObject == null)
                    {
                        //! big error!
                        MainConsole.Instance.Error("Error reading SOP XML (Please mantis this!): " + m_asciiEncoding.GetString(data3));
                        continue;
                    }

                    foreach (SceneObjectPart part in sceneObject.ChildrenList)
                    {
                        if (string.IsNullOrEmpty(part.CreatorData))
                        {
                            part.CreatorID = ResolveUserUuid(part.CreatorID, part.CreatorID, part.CreatorData, part.AbsolutePosition, landData);
                        }

                        if (UserManager != null)
                        {
                            UserManager.AddUser(part.CreatorID, part.CreatorData);
                        }

                        part.OwnerID = ResolveUserUuid(part.OwnerID, part.CreatorID, part.CreatorData, part.AbsolutePosition, landData);

                        part.LastOwnerID = ResolveUserUuid(part.LastOwnerID, part.CreatorID, part.CreatorData, part.AbsolutePosition, landData);

                        // And zap any troublesome sit target information
                        part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
                        part.SitTargetPosition    = new Vector3(0, 0, 0);

                        // Fix ownership/creator of inventory items
                        // Not doing so results in inventory items
                        // being no copy/no mod for everyone
                        lock (part.TaskInventory)
                        {
                            TaskInventoryDictionary inv = part.TaskInventory;
                            foreach (KeyValuePair <UUID, TaskInventoryItem> kvp in inv)
                            {
                                kvp.Value.OwnerID = ResolveUserUuid(kvp.Value.OwnerID, kvp.Value.CreatorID, kvp.Value.CreatorData, part.AbsolutePosition, landData);
                                if (string.IsNullOrEmpty(kvp.Value.CreatorData))
                                {
                                    kvp.Value.CreatorID = ResolveUserUuid(kvp.Value.CreatorID, kvp.Value.CreatorID, kvp.Value.CreatorData, part.AbsolutePosition, landData);
                                }
                                if (UserManager != null)
                                {
                                    UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData);
                                }
                            }
                        }
                    }

                    //Add the offsets of the region
                    Vector3 newPos = new Vector3(sceneObject.AbsolutePosition.X + m_offsetX,
                                                 sceneObject.AbsolutePosition.Y + m_offsetY,
                                                 sceneObject.AbsolutePosition.Z + m_offsetZ);
                    if (m_flipX)
                    {
                        newPos.X = m_scene.RegionInfo.RegionSizeX - newPos.X;
                    }
                    if (m_flipY)
                    {
                        newPos.Y = m_scene.RegionInfo.RegionSizeY - newPos.Y;
                    }
                    sceneObject.SetAbsolutePosition(false, newPos);

                    if (m_scene.SceneGraph.AddPrimToScene(sceneObject))
                    {
                        groupsToBackup.Add(sceneObject);
                        sceneObject.ScheduleGroupUpdate(PrimUpdateFlags.ForcedFullUpdate);
                        sceneObject.CreateScriptInstances(0, false, StateSource.RegionStart, UUID.Zero, true);
                    }
                    sceneObjectsLoadedCount++;
                    if (sceneObjectsLoadedCount % 250 == 0)
                    {
                        MainConsole.Instance.Info("[ARCHIVER]: Loaded " + sceneObjectsLoadedCount + " objects...");
                    }
                }
                assetNonBinaryCollection.Clear();
                assetBinaryChangeRecord.Clear();
                seneObjectGroups.Clear();
            }
            catch (Exception e)
            {
                MainConsole.Instance.ErrorFormat(
                    "[ARCHIVER]: Aborting load with error in archive file {0}.  {1}", filePath, e);
                m_errorMessage += e.ToString();
                m_scene.EventManager.TriggerOarFileLoaded(UUID.Zero.Guid, m_errorMessage);
                return;
            }
            finally
            {
                archive.Close();
                m_loadStream.Close();
                m_loadStream.Dispose();

                //Reeanble now that we are done
                foreach (IScriptModule module in modules)
                {
                    module.Disabled = false;
                }
                //Reset backup too
                if (backup != null)
                {
                    backup.LoadingPrims = false;
                }
            }

            //Now back up the prims
            foreach (SceneObjectGroup grp in groupsToBackup)
            {
                //Backup!
                grp.HasGroupChanged = true;
            }

            if (!m_skipAssets && m_useAsync && !AssetSaverIsRunning)
            {
                m_threadpool.QueueEvent(SaveAssets, 0);
            }

            if (!m_skipAssets)
            {
                MainConsole.Instance.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);

                if (failedAssetRestores > 0)
                {
                    MainConsole.Instance.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
                    m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores);
                }
            }

            // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
            // otherwise, use the master avatar uuid instead

            // Reload serialized parcels
            MainConsole.Instance.InfoFormat("[ARCHIVER]: Loading {0} parcels.  Please wait.", landData.Count);

            IParcelManagementModule parcelManagementModule = m_scene.RequestModuleInterface <IParcelManagementModule>();

            if (!m_merge && parcelManagementModule != null)
            {
                parcelManagementModule.ClearAllParcels();
            }
            if (landData.Count > 0)
            {
                m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData, new Vector2(m_offsetX, m_offsetY));
                //Update the database as well!
                if (parcelManagementModule != null)
                {
                    foreach (LandData parcel in landData)
                    {
                        parcelManagementModule.UpdateLandObject(parcelManagementModule.GetLandObject(parcel.LocalID));
                    }
                }
            }
            else if (parcelManagementModule != null)
            {
                parcelManagementModule.ResetSimLandObjects();
            }

            MainConsole.Instance.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);

            //Clean it out
            landData.Clear();

            MainConsole.Instance.InfoFormat("[ARCHIVER]: Successfully loaded archive in " + (DateTime.Now - start).Minutes + ":" + (DateTime.Now - start).Seconds);

            m_validUserUuids.Clear();
            m_scene.EventManager.TriggerOarFileLoaded(UUID.Zero.Guid, m_errorMessage);
        }
Пример #3
0
        public bool LoginAgent(AgentCircuitData aCircuit, GridRegion destination, out string reason)
        {
            reason = string.Empty;

            string authURL = string.Empty;

            if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
            {
                authURL = aCircuit.ServiceURLs["HomeURI"].ToString();
            }
            MainConsole.Instance.InfoFormat("[GATEKEEPER SERVICE]: Login request for {0} {1} @ {2}",
                                            authURL, aCircuit.AgentID, destination.RegionName);

            //
            // Authenticate the user
            //
            if (!Authenticate(aCircuit))
            {
                reason = "Unable to verify identity";
                MainConsole.Instance.InfoFormat("[GATEKEEPER SERVICE]: Unable to verify identity of agent {0}. Refusing service.", aCircuit.AgentID);
                return(false);
            }
            MainConsole.Instance.DebugFormat("[GATEKEEPER SERVICE]: Identity verified for {0} @ {1}", aCircuit.AgentID, authURL);

            //
            // Check for impersonations
            //
            UserAccount account = null;

            if (m_UserAccountService != null)
            {
                // Check to see if we have a local user with that UUID
                account = m_UserAccountService.GetUserAccount(null, aCircuit.AgentID);
                if (account != null && m_userFinder.IsLocalGridUser(account.PrincipalID))
                {
                    // Make sure this is the user coming home, and not a foreign user with same UUID as a local user
                    if (m_UserAgentService != null)
                    {
                        if (!m_UserAgentService.AgentIsComingHome(aCircuit.SessionID, m_ExternalName))
                        {
                            // Can't do, sorry
                            reason = "Unauthorized";
                            MainConsole.Instance.InfoFormat("[GATEKEEPER SERVICE]: Foreign agent {0} has same ID as local user. Refusing service.",
                                                            aCircuit.AgentID);
                            return(false);
                        }
                    }
                }
            }
            MainConsole.Instance.InfoFormat("[GATEKEEPER SERVICE]: User is ok");

            // May want to authorize

            //bool isFirstLogin = false;
            //
            // Login the presence, if it's not there yet (by the login service)
            //
            UserInfo presence = m_PresenceService.GetUserInfo(aCircuit.AgentID.ToString());

            if (m_userFinder.IsLocalGridUser(aCircuit.AgentID) && presence != null && presence.IsOnline) // it has been placed there by the login service
            {
                //    isFirstLogin = true;
            }
            else
            {
                IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString());
                Vector3           position = Vector3.UnitY, lookAt = Vector3.UnitY;
                GridRegion        finalDestination = userAgentService.GetHomeRegion(aCircuit.AgentID, out position, out lookAt);
                if (finalDestination == null)
                {
                    reason = "You do not have a home position set.";
                    return(false);
                }
                m_PresenceService.SetHomePosition(aCircuit.AgentID.ToString(), finalDestination.RegionID, position, lookAt);
                m_PresenceService.SetLoggedIn(aCircuit.AgentID.ToString(), true, true, destination.RegionID);
            }

            MainConsole.Instance.DebugFormat("[GATEKEEPER SERVICE]: Login presence ok");

            //
            // Get the region
            //
            destination = m_GridService.GetRegionByUUID(null, destination.RegionID);
            if (destination == null)
            {
                reason = "Destination region not found";
                return(false);
            }

            //
            // Adjust the visible name
            //
            if (account != null)
            {
                aCircuit.firstname = account.FirstName;
                aCircuit.lastname  = account.LastName;
            }
            if (account == null && !aCircuit.lastname.StartsWith("@"))
            {
                aCircuit.firstname = aCircuit.firstname + "." + aCircuit.lastname;
                try
                {
                    Uri uri = new Uri(aCircuit.ServiceURLs["HomeURI"].ToString());
                    aCircuit.lastname = "@" + uri.Host; // + ":" + uri.Port;
                }
                catch
                {
                    MainConsole.Instance.WarnFormat("[GATEKEEPER SERVICE]: Malformed HomeURI (this should never happen): {0}", aCircuit.ServiceURLs["HomeURI"]);
                    aCircuit.lastname = "@" + aCircuit.ServiceURLs["HomeURI"].ToString();
                }
                m_userFinder.AddUser(aCircuit.AgentID, aCircuit.firstname, aCircuit.lastname, aCircuit.ServiceURLs);
                m_UserAccountService.CacheAccount(new UserAccount(UUID.Zero, aCircuit.AgentID, aCircuit.firstname + aCircuit.lastname, "")
                {
                    UserFlags = 1024
                });
            }

retry:
            //
            // Finally launch the agent at the destination
            //
            TeleportFlags loginFlag = /*isFirstLogin ? */ TeleportFlags.ViaLogin /* : TeleportFlags.ViaHGLogin*/;
            IRegionClientCapsService regionClientCaps = null;

            if (m_CapsService != null)
            {
                //Remove any previous users
                string ServerCapsBase = Aurora.Framework.Capabilities.CapsUtil.GetRandomCapsObjectPath();
                m_CapsService.CreateCAPS(aCircuit.AgentID,
                                         Aurora.Framework.Capabilities.CapsUtil.GetCapsSeedPath(ServerCapsBase),
                                         destination.RegionHandle, true, aCircuit, 0);

                regionClientCaps = m_CapsService.GetClientCapsService(aCircuit.AgentID).GetCapsService(destination.RegionHandle);
                if (aCircuit.ServiceURLs == null)
                {
                    aCircuit.ServiceURLs = new Dictionary <string, object>();
                }
                aCircuit.ServiceURLs["IncomingCAPSHandler"] = regionClientCaps.CapsUrl;
            }
            aCircuit.child = false;//FIX THIS, OPENSIM ALWAYS SENDS CHILD!
            int  requestedUDPPort = 0;
            bool success          = m_SimulationService.CreateAgent(destination, aCircuit, (uint)loginFlag, null, out requestedUDPPort, out reason);

            if (success)
            {
                if (regionClientCaps != null)
                {
                    if (requestedUDPPort == 0)
                    {
                        requestedUDPPort = destination.ExternalEndPoint.Port;
                    }
                    IPAddress ipAddress = destination.ExternalEndPoint.Address;
                    aCircuit.RegionUDPPort                     = requestedUDPPort;
                    regionClientCaps.LoopbackRegionIP          = ipAddress;
                    regionClientCaps.CircuitData.RegionUDPPort = requestedUDPPort;
                    OSDMap responseMap = (OSDMap)OSDParser.DeserializeJson(reason);
                    OSDMap SimSeedCaps = (OSDMap)responseMap["CapsUrls"];
                    regionClientCaps.AddCAPS(SimSeedCaps);
                }
            }
            else
            {
                if (m_CapsService != null)
                {
                    m_CapsService.RemoveCAPS(aCircuit.AgentID);
                }
                m_GridService.SetRegionUnsafe(destination.RegionID);
                if (!m_foundDefaultRegion)
                {
                    m_DefaultGatewayRegion = FindDefaultRegion();
                }
                if (destination != m_DefaultGatewayRegion)
                {
                    destination = m_DefaultGatewayRegion;
                    goto retry;
                }
                else
                {
                    m_DefaultGatewayRegion = FindDefaultRegion();
                    if (m_DefaultGatewayRegion == destination)
                    {
                        return(false);//It failed to find a new one
                    }
                    destination = m_DefaultGatewayRegion;
                    goto retry;//It found a new default region
                }
            }
            return(success);
        }