public UserMoveDirector(IUserRetriever userRetriever, IUserEnergyProvider userEnergyCalculator, IUserSaver userSaver, IDistanceCalculator distanceCalculator, IUserCountsSaver userCountsSaver) { _userRetriever = userRetriever; _userEnergyCalcualtor = userEnergyCalculator; _userSaver = userSaver; _distanceCalculator = distanceCalculator; _userCountsSaver = userCountsSaver; }
public UserCreationService(IUserRetriever userRetriever, IUserSaver userSaver, IUserItemSaver userItemSaver, ISafeHouseItemSaver safeHouseItemSaver, IHotZoneRetriever hotZoneRetriever, IUserCountsSaver userCountsSaver) { _userRetriever = userRetriever; _userSaver = userSaver; _userItemSaver = userItemSaver; _safeHouseItemSaver = safeHouseItemSaver; _hotZoneRetriever = hotZoneRetriever; _userCountsSaver = userCountsSaver; }
public HuntDirector(IUserRetriever userRetriever, IZombiePackRetriever zombiePackRetriever, IUserEnergyProvider userEnergyProvider, IUserSaver userSaver, IUserZombiePackProgressSaver userZombiePackProgressSaver, IUserAttackPowerProvider userAttackPowerProvider, IZombiePackDifficultyDirector zombiePackDifficultyDirector, IRandomNumberProvider randomNumberProvider, IUserLevelService userLevelService, IUserCountsSaver userCountsSaver, IHotZoneRetriever hotZoneRetriever) { _userRetriever = userRetriever; _zombiePackRetriever = zombiePackRetriever; _userEnergyProvider = userEnergyProvider; _userSaver = userSaver; _userZombiePackProgressSaver = userZombiePackProgressSaver; _userAttackPowerProvider = userAttackPowerProvider; _zombiePackDifficultyDirector = zombiePackDifficultyDirector; _randomNumberProvider = randomNumberProvider; _userLevelService = userLevelService; _userCountsSaver = userCountsSaver; _hotZoneRetriever = hotZoneRetriever; }
/// <summary> /// Initializes a new instance of the when_adding_miles class. /// </summary> public when_saving_user_counts() { _connectionString = DalTestContextSpecification.ConnectionString; _userId = Guid.NewGuid(); _userCountsSaver = new UserCountsRepository(_connectionString); }