private void Upgrade() { if (!CanUpdate()) { return; } _upgradeSoundSource.Play(); _gamemanager.Money -= Upgradable.UpgradeCost; Upgradable.Upgrade(); RefreshButton(); }
public bool BtnLevelUp() { return(upgrade.Upgrade()); }
public void UpgradeDev(AbstractDeveloper dev) { upgrading.Upgrade(dev); }