public void Deserialize(IUnrealStream stream) { FileName = stream.ReadText(); SerialOffset = (uint)stream.ReadIndex(); SerialSize = (uint)stream.ReadIndex(); FileFlags = stream.ReadUInt32(); }
public void Deserialize( IUnrealStream stream ) { FileName = stream.ReadText(); SerialOffset = (uint)stream.ReadIndex(); SerialSize = (uint)stream.ReadIndex(); FileFlags = stream.ReadUInt32(); }
public void Deserialize( IUnrealStream stream ) { Name = stream.ReadText(); // Mass effect 2 if (stream.Version == 512) { Flags = stream.ReadUInt32(); } else { Flags = stream.Version >= QWORDVersion ? stream.ReadUInt64() : stream.ReadUInt32(); } #if DEOBFUSCATE // De-obfuscate names that contain unprintable characters! foreach( char c in Name ) { if( !char.IsLetterOrDigit( c ) ) { Name = "N" + TableIndex + "_OBF"; break; } } #endif }
public void Deserialize(IUnrealStream stream) { Name = stream.ReadText(); // Mass effect 2 if (stream.Version == 512) { Flags = stream.ReadUInt32(); } else { Flags = stream.Version >= QWORDVersion?stream.ReadUInt64() : stream.ReadUInt32(); } #if DEOBFUSCATE // De-obfuscate names that contain unprintable characters! foreach (char c in Name) { if (!char.IsLetterOrDigit(c)) { Name = "N" + TableIndex + "_OBF"; break; } } #endif }
public void Deserialize( IUnrealStream stream ) { if( stream.Version <= 540 ) { // e.g. Core.Object.X FieldName = stream.ReadText(); } else { FieldIndex = stream.ReadObjectIndex(); } MetaTags = new UArray<UMetaTag>(); MetaTags.Deserialize( stream, tag => tag.Owner = Owner ); }
public void Deserialize(IUnrealStream stream) { if (stream.Version <= 540) { // e.g. Core.Object.X FieldName = stream.ReadText(); } else { FieldIndex = stream.ReadObjectIndex(); } MetaTags = new UArray <UMetaTag>(); MetaTags.Deserialize(stream, tag => tag.Owner = Owner); }
public void Deserialize(IUnrealStream stream) { if (stream.Version <= 540) { // e.g. Core.Object.X _FieldName = stream.ReadText(); } else { // TODO: Possibly linked to a non-ufield? _Field = (UField)stream.ReadObject(); _Field.MetaData = this; } int length = stream.ReadInt32(); Tags = new Dictionary <string, string>(length); for (var i = 0; i < length; ++i) { var key = stream.ReadNameReference(); string value = stream.ReadText(); Tags.Add(key.Name, value); } }
public void Deserialize(IUnrealStream stream) { #if DCUO if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.DCUO) { //DCUO doesn't null terminate name table entries int size = stream.ReadInt32(); var strBytes = new byte[size]; stream.Read(strBytes, 0, size); if (stream.BigEndianCode) { Array.Reverse(strBytes); } Name = System.Text.Encoding.ASCII.GetString(strBytes); } else { #endif Name = stream.ReadText(); #if DCUO } #endif Flags = stream.Version >= QWORDVersion?stream.ReadUInt64() : stream.ReadUInt32(); #if DEOBFUSCATE // De-obfuscate names that contain unprintable characters! foreach (char c in Name) { if (!char.IsLetterOrDigit(c)) { Name = "N" + TableIndex + "_OBF"; break; } } #endif }
public void Deserialize( IUnrealStream stream ) { TagName = stream.ReadNameReference(); TagValue = stream.ReadText(); }
public void Deserialize(IUnrealStream stream) { Name = stream.ReadText(); Flags = stream.Version >= QWORDVersion?stream.ReadUInt64() : stream.ReadUInt32(); }
public void Deserialize(IUnrealStream stream) { TagName = stream.ReadNameReference(); TagValue = stream.ReadText(); }