public DefaultObjectNode(IUnrealDecompilable objectRef) : base(objectRef) { ImageKey = typeof(UDefaultProperty).Name; SelectedImageKey = ImageKey; }
public DefaultObjectNode( IUnrealDecompilable objectRef ) : base( objectRef ) { ImageKey = typeof(UDefaultProperty).Name; SelectedImageKey = ImageKey; }
public ObjectNode(IUnrealDecompilable objectRef) { Object = objectRef; }
public ObjectNode( IUnrealDecompilable objectRef ) { Object = objectRef; }