public IObservable <Unit> Run() { IUnit unit = _unitRegistry.GetUnit(_data.unitId); if (unit == null) { _logger.LogError(LoggedFeature.Units, "MoveUnitSectionCommand called on unit not in registry: {0}", _data.unitId); return(Observable.Empty <Unit>()); } uint?unitIndex = _unitDataIndexResolver.ResolveUnitIndex(unit.UnitData); if (unitIndex == null) { _logger.LogError(LoggedFeature.Units, "Failed to resolve unit index: {0}", _data.unitId); return(Observable.Empty <Unit>()); } _despawnCommand = _commandFactory.Create <DespawnUnitCommand, DespawnUnitData>(new DespawnUnitData(_data.unitId)); _despawnCommand.Run(); var sectionLoadedSubject = new Subject <Unit>(); var commandData = new LoadMapSectionCommandData(_data.toSectionIndex, new LoadMapCommandData(_mapStoreId.index)); ICommand loadMapSectionCommand = _commandFactory.Create <LoadMapSectionCommand, LoadMapSectionCommandData>(commandData); loadMapSectionCommand.Run().Subscribe(_ => { // We need to wait 1 frame in order to avoid race conditions between listeners on new section Observable.IntervalFrame(1).First().Subscribe(__ => { IntVector2 entryTileCoords = _entryTileFinder.GetEntryTile(_data.toSectionIndex, _data.fromSectionIndex); // We don't spawn pets (which also are not despawn on despawn command) var unitCommandData = new UnitCommandData(unit.UnitId, unitIndex.Value, unit.UnitData.UnitType); var spawnUnitData = new SpawnUnitData(unitCommandData, entryTileCoords, isInitialSpawn: false); _spawnCommand = _commandFactory.Create <SpawnUnitCommand, SpawnUnitData>(spawnUnitData); _spawnCommand.Run(); sectionLoadedSubject.OnNext(Unit.Default); }); }); return(sectionLoadedSubject); }
public IUnit[] GetAllUnits(UnitType unitType, IUnitRegistry unitRegistry) { List <IUnit> units = new List <IUnit>(); foreach (var keyValuePair in _unitMap) { UnitId unitId = keyValuePair.Key; IUnit unit = unitRegistry.GetUnit(unitId); if (unit.UnitData.UnitType == unitType) { units.Add(unit); } } return(units.ToArray()); }
private IObservable <UniRx.Unit> DoMoveUnit(UnitId unitId, IntVector2 moveDistance) { IUnit unit = _unitRegistry.GetUnit(unitId); if (unit == null) { var errorMsg = $"Unit not found in registry: {unitId}"; _logger.LogError(LoggedFeature.Units, errorMsg); return(Observable.Throw <UniRx.Unit>(new Exception(errorMsg))); } IntVector2?previousCoords = _gridUnitManager.GetUnitCoords(unit); if (previousCoords == null) { var errorMsg = $"Unit position not found: {unitId}"; _logger.LogError(LoggedFeature.Units, errorMsg); return(Observable.Throw <UniRx.Unit>(new Exception(errorMsg))); } _gridUnitManager.PlaceUnitAtTile(unit, moveDistance + previousCoords.Value); return(Observable.ReturnUnit()); }