Пример #1
0
 public bool IsConstructor(IUnitDef unitdef)
 {
     if (unitdef.GetNumBuildOptions() == 0)
     {
         return(false);
     }
     return(unitdef.builder && IsMobile(unitdef));
 }
Пример #2
0
 public bool IsFactory(IUnitDef ud)
 {
     if (ud.GetNumBuildOptions() == 0)
     {
         return(false);
     }
     if (ud.type.ToLower() == "factory")
     {
         return(true);
     }
     return(ud.builder && !IsMobile(ud));
 }
Пример #3
0
        public void UnitCreated(int unit)
        {
            aicallback.SendTextMsg("Unit created: " + unit, 0);

            IUnitDef unitdef = aicallback.GetUnitDef(unit);

            aicallback.SendTextMsg("Unit created: " + unitdef.name, 0);

            IMoveData movedata = unitdef.movedata;

            if (movedata != null)
            {
                aicallback.SendTextMsg("Max Slope: " + movedata.maxSlope, 0);
            }

            if (unitdef.isCommander)
            {
                int    numbuildoptions    = unitdef.GetNumBuildOptions();
                string buildoptionsstring = "Build options: ";
                for (int i = 0; i < numbuildoptions; i++)
                {
                    buildoptionsstring += unitdef.GetBuildOption(i);
                }
                aicallback.SendTextMsg(buildoptionsstring, 0);

                Float3 commanderpos = aicallback.GetUnitPos(unit);
                aicallback.SendTextMsg("Commanderpos: " + commanderpos.ToString(), 0);

                int numunitdefs = aicallback.GetNumUnitDefs();
                aicallback.SendTextMsg("Num unit defs: " + numunitdefs, 0);

                for (int i = 1; i <= numunitdefs; i++)
                {
                    IUnitDef thisunitdef = aicallback.GetUnitDefByTypeId(i);
                    if (thisunitdef.name == "ARMSOLAR")
                    {
                        aicallback.SendTextMsg("Found solar collector def: " + thisunitdef.id, 0);

                        Float3 nearestbuildpos = aicallback.ClosestBuildSite(thisunitdef, commanderpos, 1400, 2);
                        aicallback.SendTextMsg("Closest build site: " + nearestbuildpos.ToString(), 0);

                        aicallback.DrawUnit("ARMSOLAR", nearestbuildpos, 0,
                                            200, aicallback.GetMyAllyTeam(), true, true);

                        aicallback.GiveOrder(unit, new Command(-thisunitdef.id, nearestbuildpos.ToDoubleArray()));
                    }
                }
            }
        }
Пример #4
0
 public bool CanBuild(string buildername, string targetname)
 {
     if (!buildablenamesbyname.ContainsKey(buildername))
     {
         List <string> thisbuilderoptions = new List <string>();
         buildablenamesbyname.Add(buildername, thisbuilderoptions);
         IUnitDef unitdef         = BuildTable.GetInstance().UnitDefByName[buildername];
         int      numbuildoptions = unitdef.GetNumBuildOptions();
         //BuildOption[] buildoptions = BuildTable.GetInstance().UnitDefByName[buildername].buildOptions;
         for (int i = 0; i < numbuildoptions; i++)
         //foreach (BuildOption buildoption in buildoptions)
         {
             thisbuilderoptions.Add(unitdef.GetBuildOption(i).ToLower());
         }
     }
     return(buildablenamesbyname[buildername].Contains(targetname));
 }
Пример #5
0
 public bool IsFactory(IUnitDef ud)
 {
     if (ud.GetNumBuildOptions() == 0) return false;
     if(ud.type.ToLower() == "factory" ) return true;
     return ud.builder && !IsMobile(ud);
 }
Пример #6
0
 public bool IsConstructor( IUnitDef unitdef )
 {
     if(unitdef.GetNumBuildOptions() == 0) return false;
     return( unitdef.builder && IsMobile( unitdef ) );
 }