void Start() { if (this.Player != null) { this.PlayerController = this.Player.GetComponent <PlayerController>(); } this.CurrentCommand = new WorkBasicMatterCommand(); this.CurrentHealth = this.MaxHealth; }
public void SetWorkingMana() { this.CurrentWorkingMode = WorkingMode.Mana; this.CurrentCommand = new WorkManaCommand(); }
public void SetWorkingBasic() { this.CurrentWorkingMode = WorkingMode.BasicMatter; this.CurrentCommand = new WorkBasicMatterCommand(); }
public void SetWorkingEnergy() { this.CurrentWorkingMode = WorkingMode.Energy; this.CurrentCommand = new WorkEnergyCommand(); }
public void SetWorkingMatter() { this.CurrentWorkingMode = WorkingMode.Matter; this.CurrentCommand = new WorkMatterCommand(); }