public void RotateBone_SingleBoneSelected_SetsLocalRotation() { m_SelectedBones.Add(1); m_View.IsActionTriggering(BindPoseAction.RotateBone).Returns(true); m_View.IsActionFinishing(BindPoseAction.RotateBone).Returns(true); Vector2 lookAtPosition; m_View.DoRotateBone(out lookAtPosition).Returns(x => { x[0] = Vector2.down * 10f; return(true); }); m_BindPoseController.DoBoneGUI(); AssertQuaternion(new Quaternion(0f, 0f, 0.87f, -0.48f), m_SpriteMeshData.bones[1].localRotation); m_UndoObject.Received(1).RegisterCompleteObjectUndo(Arg.Any <string>()); m_UndoObject.Received(1).RevertAllInCurrentGroup(); }
public void CreateVertex_WithMousePositionInsideFrame_CreatesVertexFromMousePosition() { m_MousePosition = new Vector2(10f, 7f); m_View.DoCreateVertex().Returns(true); m_SpriteMeshController.OnGUI(); Assert.AreEqual(1, m_SpriteMeshData.vertices.Count, "Incorrect number of vertices"); Assert.AreEqual(m_MousePosition, m_SpriteMeshData.vertices[0].position, "Vertex position is incorrect"); m_UndoObject.Received().RegisterCompleteObjectUndo(Arg.Any <string>()); m_Triangulator.Received().Triangulate(Arg.Any <IList <Vector2> >(), Arg.Any <IList <Edge> >(), Arg.Any <IList <int> >()); }