Пример #1
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 public override void PlayAsAction(ITurnScope turnScope)
 {
     turnScope.ChangeState(1.TurnActions());
     turnScope.Player.DrawIntoHand(1, turnScope);
     turnScope.Publish(new ChooseToDiscardOrReturnTopCardFromSpy(turnScope, turnScope));
     turnScope.Publish(new SpyAttackEffect(turnScope));
 }
Пример #2
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 public override void PlayAsAction(ITurnScope turnScope)
 {
     if (turnScope.Hand.Contains <Card>(Treasure.Copper))
     {
         turnScope.TrashCardFromHand(Treasure.Copper);
         turnScope.ChangeState(3.TurnCoins());
     }
 }
Пример #3
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 public override void PlayAsAction(ITurnScope turnScope)
 {
     turnScope.ChangeState(2.TurnCoins());
     turnScope.Publish(new AttackCardPlayed(this, turnScope));
     turnScope.Publish(new MilitiaAttackEffect(turnScope));
 }
Пример #4
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 public override void PlayAsAction(ITurnScope turnScope)
 {
     turnScope.Player.DrawIntoHand(2, turnScope);
     turnScope.ChangeState(1.TurnActions());
 }
Пример #5
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 public override void PlayAsAction(ITurnScope turnScope)
 {
     turnScope.ChangeState(1.TurnBuys(), 2.TurnCoins());
 }
Пример #6
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 public override void PlayAsAction(ITurnScope turnScope)
 {
     turnScope.ChangeState(1.TurnActions());
     turnScope.Player.Handle(new OptionallyDiscard(turnScope), turnScope);
 }
Пример #7
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 public override void PlayAsAction(ITurnScope turnScope)
 {
     turnScope.ChangeState(new TurnState(actions: 2, buys: 1, coins: 2));
 }
Пример #8
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 public override void PlayAsAction(ITurnScope turnScope)
 {
     turnScope.ChangeState(2.TurnCoins());
     turnScope.Publish(new ChooseWhetherToPutDeckInDiscardPileFromChancellor(turnScope));
 }
Пример #9
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 public override void PlayAsAction(ITurnScope turnScope)
 {
     turnScope.ChangeState(2.TurnActions());
     turnScope.DrawCardsIntoHand(2);
 }
Пример #10
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 public override void PlayAsAction(ITurnScope turnScope)
 {
     turnScope.ChangeState(new TurnState(1, 1, 1));
     turnScope.Player.DrawIntoHand(1, turnScope);
 }