public GameService( IGameValidator gameValidator, IDeckRepository deckRepository, IGameDeckRepository gameDeckRepository, IGameRepository gameRepository, IGameUserRepository gameUserRepository, ITurnRepository turnRepository, IDataMapper <GameData, GameModel> gameMapper, IDataMapper <GameCreateData, GameCreateModel> gameCreateMapper, IDataMapper <GameDeckCardCollectionData, GameDeckCardCollectionModel> gameDeckCardCollectionMapper, IDataMapper <GameDeckData, GameDeckModel> gameDeckMapper, IDataMapper <GameUserData, GameUserModel> gameUserMapper, ICardService cardService ) { _gameValidator = gameValidator; _deckRepository = deckRepository; _gameDeckRepository = gameDeckRepository; _gameRepository = gameRepository; _gameUserRepository = gameUserRepository; _turnRepository = turnRepository; _gameMapper = gameMapper; _gameCreateMapper = gameCreateMapper; _gameDeckCardCollectionMapper = gameDeckCardCollectionMapper; _gameDeckMapper = gameDeckMapper; _gameUserMapper = gameUserMapper; _cardService = cardService; }
public DoctorPannel(int clinicId) { InitializeComponent(); doctorRepository = new DoctorRepository(); turnRepository = new TurnRepository(); ClinicId = clinicId; }
public ClerkPannel(int _clinicId) { InitializeComponent(); PatientRepository = new PatientRepository(); TurnRepository = new TurnRepository(); clinicId = _clinicId; }
public GamePlayService( IGameDeckCardCollectionRepository gameDeckCardCollectionRepository, IGameDeckRepository gameDeckRepository, IGameRepository gameRepository, IMoveRepository moveRepository, ITurnRepository turnRepository, IDataMapper <GameDeckCardCollectionData, GameDeckCardCollectionModel> gameDeckCardCollectionMapper, IDataMapper <GameDeckData, GameDeckModel> gameDeckMapper, ICardService cardService, IGameDataService gameDataService, IGameValidator gameValidator, IMoveValidator moveValidator ) { _gameDeckCardCollectionRepository = gameDeckCardCollectionRepository; _gameDeckRepository = gameDeckRepository; _gameRepository = gameRepository; _moveRepository = moveRepository; _turnRepository = turnRepository; _gameDeckCardCollectionMapper = gameDeckCardCollectionMapper; _gameDeckMapper = gameDeckMapper; _cardService = cardService; _gameDataService = gameDataService; _gameValidator = gameValidator; _moveValidator = moveValidator; }
public ManageFinancial(int clinicId) { InitializeComponent(); ClinicId = clinicId; turnRepository = new TurnRepository(); transationRepository = new TransationRepository(); clinicRepository = new ClinicRepository(); }
public Unit(MooDbContext context) { this.context = context; Games = new GameRepository(this.context); Users = new UserRepository(this.context); Roles = new RoleRepository(this.context); Turns = new TurnRepository(this.context); }
public GameService(IGameRepository gameRepository, ITurnRepository turnRepository, IPlayerRepository playerRepository, IGameResultRepository gameResultRepository) { _playerRepository = playerRepository; _gameRepository = gameRepository; _turnRepository = turnRepository; _maxPoint = 21; _minPoint = 17; _gameResultRepository = gameResultRepository; }
public TurnLogic(IRepository <Hour> hourRepository, IRepository <Team> teamRepository, IPerfilRepository perfilRepository, IFieldRepository fieldRepository, ITurnRepository turnRepository, IRepository <Player> playerRepository) { this.hourRepository = hourRepository; this.teamRepository = teamRepository; this.perfilRepository = perfilRepository; this.fieldRepository = fieldRepository; this.turnRepository = turnRepository; this.playerRepository = playerRepository; }
public RejectTurn ( ITurnRepository turnRepo, IUnitOfWork uow ) { _turnRepo = turnRepo; _uow = uow; }
public ConfirmTurn ( ITurnRepository turnRepo, IUnitOfWork uow ) { _turnRepo = turnRepo; _uow = uow; }
public DeleteTurn ( ITurnRepository turnRepo, IUnitOfWork uow ) { _turnRepo = turnRepo; _uow = uow; }
public CreateTurn ( IShopRepository shopRepo, ITurnRepository turnRepo, IUnitOfWork uow ) { _shopRepo = shopRepo; _turnRepo = turnRepo; _uow = uow; }
public AddUserToGameHandler( IDeckRepository deckRepository, IGameDeckRepository gameDeckRepository, IGameRepository gameRepository, ITurnRepository turnRepository ) { _deckRepository = deckRepository; _gameDeckRepository = gameDeckRepository; _gameRepository = gameRepository; _turnRepository = turnRepository; }
public UsersController( IUserRepository repository, IRoleRepository roleRepository, ITurnRepository turnRepository, IEmissionPointRepository pointRepository ) { this.repository = repository; this.roleRepository = roleRepository; this.turnRepository = turnRepository; this.pointRepository = pointRepository; }
public AuthController( IAuthService _authService, IRoleRepository _roleRepository, ITurnRepository _turnRepository, ITokenService _tokenService, IEmissionPointRepository _pointRepository ) { authService = _authService; roleRepository = _roleRepository; turnRepository = _turnRepository; pointRepository = _pointRepository; tokenService = _tokenService; }
public GamePlayService( IGameService gamseService, IGameDeckCardCollectionRepository gameDeckCardCollectionRepository, IGameRepository gameRepository, IMoveRepository moveRepository, ITurnRepository turnRepository ) { _gameService = gamseService; _gameDeckCardCollectionRepository = gameDeckCardCollectionRepository; _gameRepository = gameRepository; _moveRepository = moveRepository; _turnRepository = turnRepository; }
public ReserveTurn(int userId, int clinicId) { InitializeComponent(); UserId = userId; ClinicId = clinicId; turnRepository = new TurnRepository(); turnTypeRepository = new TurnTypeRepository(); doctorRepository = new DoctorRepository(); patientRepository = new PatientRepository(); weekDays.Add(new WeekDay() { Index = 7, Name = "اولین روز خالی" }); weekDays.Add(new WeekDay() { Index = 6, Name = "شنبه" }); weekDays.Add(new WeekDay() { Index = 0, Name = "یک شنبه" }); weekDays.Add(new WeekDay() { Index = 1, Name = "دوشنبه" }); weekDays.Add(new WeekDay() { Index = 2, Name = "سه شنبه" }); weekDays.Add(new WeekDay() { Index = 3, Name = "چهارشنبه" }); weekDays.Add(new WeekDay() { Index = 4, Name = "پنج شنبه" }); }
public GameService( IGameValidator gameValidator, IDeckRepository deckRepository, IGameDeckRepository gameDeckRepository, IGameRepository gameRepository, ITurnRepository turnRepository, IDataMapper <GameData, GameModel> gameMapper, IDataMapper <GameCreateData, GameCreateModel> gameCreateMapper, IGameDataService gameDataService ) { _gameValidator = gameValidator; _deckRepository = deckRepository; _gameDeckRepository = gameDeckRepository; _gameRepository = gameRepository; _turnRepository = turnRepository; _gameMapper = gameMapper; _gameCreateMapper = gameCreateMapper; _gameDataService = gameDataService; }
public GamePlayService( IGameRepository gameRepository, IMoveRepository moveRepository, ITurnRepository turnRepository, IGameDataService gameDataService, IGameValidator gameValidator, IMoveValidator moveValidator, IGameDeckHelper gameDeckHelper, IHandleWinnerHandler handleWinnerHandler ) { _gameRepository = gameRepository; _moveRepository = moveRepository; _turnRepository = turnRepository; _gameDataService = gameDataService; _gameValidator = gameValidator; _moveValidator = moveValidator; _gameDeckHelper = gameDeckHelper; _handleWinnerHandler = handleWinnerHandler; }
public InsertTurnsServices(ILoggerServices logger, ITurnRepository turnRepository) { _logger = logger; _turnRepository = turnRepository; }
public UpdateTurnsServices(ILoggerServices logger, ITurnRepository turnRepository) { _logger = logger; _turnRepository = turnRepository; }