internal ComputerPlayer(string name, IProgressiveDeepeningWrapper <GameNode, sbyte, BoardMinified> search, ITreeManager <GameNode, sbyte> treeManager) { _name = name; _search = search; _treeManager = treeManager; }
private void Start() { _progressionManager = new ProgressionManager(); _vehicleManager = new VehicleManager(); if (_gameSettings == null) { _gameSettings = Resources.Load <GameSettings>(Util.PathTo("GameSettings")); } _threadedDataRequester = new ThreadedDataRequester(); // Terrain Generator MeshSettings meshSettings = Resources.Load <MeshSettings>(Util.PathTo("MeshSettings")); HeightMapSettings heightMapSettings = Resources.Load <HeightMapSettings>(Util.PathTo("HeightMapSettings")); Material terrainMaterial = Resources.Load <Material>(Util.PathTo("TerrainMeshMaterial")); Transform viewer = _terrainViewer; _terrainGenerator = new TerrainGenerator(meshSettings, heightMapSettings, viewer, terrainMaterial, _gameSettings.MapSize); _buildingManager = new BuildingManager(); _placementController = new PlacementController(_buildingManager, _terrainGenerator); _cityCityManager = new CityManager(_placementController, heightMapSettings.noiseSettings.seed); _treeManager = new TreeManager(_placementController, _terrainGenerator); _transportRouteManager = new TransportRouteManager(new PathFinder(_terrainGenerator), _vehicleManager); }
protected void OnMouseDown(MouseDownEvent e) { TreeViewItem treeElement = e.currentTarget as TreeViewItem; if (treeElement != null && CanStartManipulation(e) && treeElement.IsSelectable() && treeElement.HitTest(e.localMousePosition) && !WasSelectableDescendantHitByMouse(treeElement, e)) { ITreeManager firstAncestorOfType = treeElement.GetFirstAncestorOfType <ITreeManager>(); if (treeElement.IsSelected(firstAncestorOfType)) { if (e.actionKey) { treeElement.Unselect(firstAncestorOfType); } else { treeElement.Select(firstAncestorOfType, false); } } else { treeElement.Select(firstAncestorOfType, e.actionKey); } } }
public virtual bool IsSelected(ITreeManager manager) { return(selected && manager.selection.Contains(this)); }
public virtual void Unselect(ITreeManager manager) { manager.RemoveFromSelection(this); }
public virtual void Select(ITreeManager manager, bool additive) { manager.AddToSelection(this, additive); }
public TreeController(ITreeManager treeManager) => _treeManager = treeManager;