public DefaultAssetManager( IKernel kernel, IAssetLoader[] assetLoaders, IAssetSaver[] assetSavers, IProfiler[] profilers, IRawAssetLoader rawAssetLoader, IRawAssetSaver rawAssetSaver, ITransparentAssetCompiler transparentAssetCompiler, ICoroutine coroutine, IConsoleHandle consoleHandle) { _kernel = kernel; _assetLoaders = assetLoaders; _assetSavers = assetSavers; _profiler = profilers.Length > 0 ? profilers[0] : null; _rawAssetLoader = rawAssetLoader; _rawAssetSaver = rawAssetSaver; _transparentAssetCompiler = transparentAssetCompiler; _consoleHandle = consoleHandle; _assets = new Dictionary <string, ISingleAssetReference <IAsset> >(); _assetsToLoad = new ConcurrentQueue <ISingleAssetReference <IAsset> >(); _assetsToFinalize = new ConcurrentQueue <ISingleAssetReference <IAsset> >(); coroutine.Run(FinalizeAssets); }
/// <summary> /// Initializes a new instance of the <see cref="LocalAssetManager"/> class. /// </summary> /// <param name="kernel"> /// The kernel. /// </param> /// <param name="profilers"> /// The profilers. /// </param> /// <param name="rawLoader"> /// The raw loader. /// </param> /// <param name="rawSaver"> /// The raw saver. /// </param> /// <param name="loaders"> /// The loaders. /// </param> /// <param name="savers"> /// The savers. /// </param> /// <param name="transparentAssetCompiler"> /// The transparent asset compiler. /// </param> public LocalAssetManager( IKernel kernel, IProfiler[] profilers, IRawAssetLoader rawLoader, IRawAssetSaver rawSaver, IAssetLoader[] loaders, IAssetSaver[] savers, ITransparentAssetCompiler transparentAssetCompiler) { this.m_Kernel = kernel; this.m_Profiler = profilers.Length > 0 ? profilers[0] : new NullProfiler(); this.m_RawAssetLoader = rawLoader; this.m_RawAssetSaver = rawSaver; this.m_AssetLoaders = loaders; this.m_AssetSavers = savers; this.m_TransparentAssetCompiler = transparentAssetCompiler; }
/// <summary> /// Initializes a new instance of the <see cref="GameAssetManagerProvider"/> class. /// </summary> /// <param name="kernel"> /// The kernel. /// </param> /// <param name="profilers"> /// The profilers. /// </param> /// <param name="rawLoader"> /// The raw loader. /// </param> /// <param name="rawSaver"> /// The raw saver. /// </param> /// <param name="loaders"> /// The loaders. /// </param> /// <param name="savers"> /// The savers. /// </param> /// <param name="transparentAssetCompiler"> /// The transparent asset compiler. /// </param> public GameAssetManagerProvider( IKernel kernel, IProfiler[] profilers, IRawAssetLoader rawLoader, IRawAssetSaver rawSaver, IAssetLoader[] loaders, IAssetSaver[] savers, ITransparentAssetCompiler transparentAssetCompiler) { this.m_AssetManager = new LocalAssetManager( kernel, profilers, rawLoader, rawSaver, loaders, savers, transparentAssetCompiler); }
/// <summary> /// Initializes a new instance of the <see cref="GameAssetManagerProvider"/> class. /// </summary> /// <param name="kernel"> /// The kernel. /// </param> /// <param name="profilers"> /// The profilers. /// </param> /// <param name="rawLoader"> /// The raw loader. /// </param> /// <param name="rawSaver"> /// The raw saver. /// </param> /// <param name="loaders"> /// The loaders. /// </param> /// <param name="savers"> /// The savers. /// </param> /// <param name="transparentAssetCompiler"> /// The transparent asset compiler. /// </param> public ReloadableGameAssetManagerProvider( IKernel kernel, IProfiler[] profilers, IRawAssetLoader rawLoader, IRawAssetSaver rawSaver, IAssetLoader[] loaders, IAssetSaver[] savers, ITransparentAssetCompiler transparentAssetCompiler) { this.m_AssetManager = new LocalAssetManager( kernel, profilers, rawLoader, rawSaver, loaders, savers, transparentAssetCompiler); this.m_AssetManager.GenerateRuntimeProxies = true; }
internal NetworkAsset( IAssetLoader[] loaders, ITransparentAssetCompiler transparentAssetCompiler, object[] candidates, string name, NetworkAssetManager manager) { this.m_AssetLoaders = loaders; this.m_TransparentAssetCompiler = transparentAssetCompiler; this.Name = name; this.Manager = manager; this.IsDirty = false; if (candidates != null) { var raw = JsonConvert.SerializeObject(candidates); this.Data = Encoding.UTF8.GetBytes(raw); } else { this.Data = null; } }