Пример #1
0
 /// <summary>
 /// Called by Unity when the application is destroyed.
 /// </summary>
 public void OnApplicationQuit()
 {
     _logger.Trace("OnApplicationQuit");
     if (_button != null)
     {
         _button.Remove();
         _button.Open  -= Button_Open;
         _button.Close -= Button_Close;
         _button        = null;
     }
 }
Пример #2
0
        public void Remove( )
        {
//			_logger.Info( "Remove" );
            if (_button != null)
            {
                _button.Open  -= OnButtonOn;
                _button.Close -= OnButtonOff;
                _button.Remove( );
                _button = null;
            }
        }