public EnemyState(IStateEnter enter, IStateExit exit, IStateUpdate update, ITurnable turnable, ITitanShield titanShield) : base(enter, exit, update) { _turnable = turnable; _titanShield = titanShield; }
public EnemyState_Kill(IStateEnter enter, IStateExit exit, IStateUpdate update, ITurnable turnable, ITitanShield titanShield) : base(enter, exit, update, turnable, titanShield) { }