private bool TileValue(ITilemap tilemap, Vector3Int position) { TileBase tile = tilemap.GetTile(position); return(tile != null && tile == this); }
//Use to change how tile instantiates connected game object public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go) { return(base.StartUp(position, tilemap, go)); }
private bool HasWater(ITilemap tilemap, Vector3Int position) { return(tilemap.GetTile(position) == this); }
public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go) { AStar.NoDiagonalTiles.Add(position); return(base.StartUp(position, tilemap, go)); }
public override bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData) { return(base.GetTileAnimationData(position, tilemap, ref tileAnimationData)); }
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { tileData.gameObject = Resources.Load <GameObject>("Prefabs/Basic/Water"); }
bool IsWatered(ITilemap tilemap, Vector3Int position) { return(tilemap.GetTile(position) == this); }
// Set sprite and/or gameobject for rendering, this method is useful as context can be used to determine the desired sprite/gameobject public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { tileData.gameObject = Resources.Load <GameObject>("Prefabs/Buildings/Skyscraper"); }
bool HasTile(ITilemap t, Vector3Int p) { return(t.GetTile(p) == this); }
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { string composition = string.Empty; for (int x = -1; x <= 1; x++) { for (int y = -1; y <= 1; y++) { if (x != 0 || y != 0) { if (IsVent(tilemap, new Vector3Int(position.x + x, position.y + y, position.z))) { composition += 'V'; } else { composition += 'W'; } } } } tileData.sprite = ventSprites[3]; if (composition[1] == 'V' && composition[3] == 'V' && composition[6] == 'V') { tileData.sprite = IntersectionBottomRandom(); } else if (composition[1] == 'V' && composition[4] == 'V' && composition[6] == 'V') { tileData.sprite = IntersectionTopRandom(); } else if (composition[1] == 'V' && composition[3] == 'V' && composition[4] == 'V') { tileData.sprite = IntersectionLeftRandom(); } else if (composition[3] == 'V' && composition[4] == 'V' && composition[6] == 'V') { tileData.sprite = IntersectionRightRandom(); } else if (composition[1] == 'V' && composition[3] == 'V') { tileData.sprite = CornerURRandom(); } else if (composition[1] == 'V' && composition[4] == 'V') { tileData.sprite = CornerBRRandom(); } else if (composition[3] == 'V' && composition[6] == 'V') { tileData.sprite = CornerULRandom(); } else if (composition[4] == 'V' && composition[6] == 'V') { tileData.sprite = CornerBLRandom(); } else if (composition[1] == 'V') { tileData.sprite = HorizontalRandom(); } else if (composition[3] == 'V') { tileData.sprite = VerticalRandom(); } else if (composition[4] == 'V') { tileData.sprite = VerticalRandom(); } else if (composition[6] == 'V') { tileData.sprite = HorizontalRandom(); } }
private bool IsWall(Vector3Int pos, ITilemap tilemap, bool includeCaps = true) { var tile = tilemap.GetTile(pos); return(tile is WallTile && (includeCaps || !((WallTile)tile).isCap)); }
private bool IsVent(ITilemap tilemap, Vector3Int position) { return(tilemap.GetTile(position) == this); }
public static ISprite ToSprite(this ITilemap map) => ToSprite(map, Offset.Default);
/// <summary> /// StartUp : Surcharge la fonction StartUp du script Tile /// </summary> /// <param name="position">Position de la cellule</param> /// <param name="tilemap">Layer de la cellule</param> /// <param name="go">Objet de la cellule</param> public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go) { // Appelle StartUp sur la classe mère return(base.StartUp(position, tilemap, go)); }
private bool isAlcohol(ITilemap map, Vector3Int pos) { return(map.GetTile(pos) == this); }
public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData) { tileData.sprite = m_Sprite; tileData.gameObject = m_Prefab; }
public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData) { int sprite = 0; int rotationMask = 0; //left 1000 8 //right 0100 4 //up 0010 2 //down 0001 1 if (tileUpdates == TileActions.Checks.Cardinal) { rotationMask |= HasTile(location + Vector3Int.right, tilemap) ? 8 : 0; rotationMask |= HasTile(location + Vector3Int.left, tilemap) ? 4 : 0; rotationMask |= HasTile(location + Vector3Int.up, tilemap) ? 2 : 0; rotationMask |= HasTile(location + Vector3Int.down, tilemap) ? 1 : 0; } switch (rotationMask) { case 0: sprite = 0; break; case 1: sprite = 1; break; case 2: sprite = 1; break; case 3: sprite = 3; break; case 4: sprite = 1; break; case 5: sprite = 2; break; case 6: sprite = 2; break; case 7: sprite = 4; break; case 8: sprite = 1; break; case 9: sprite = 2; break; case 10: sprite = 2; break; case 11: sprite = 4; break; case 12: sprite = 3; break; case 13: sprite = 4; break; case 14: sprite = 4; break; case 15: sprite = 5; break; } tileData.sprite = sprites[sprite]; var m = tileData.transform; m.SetTRS(Vector3.zero, GetRotation(rotationMask), Vector3.one); tileData.transform = m; tileData.flags = TileFlags.LockTransform; //Somehow this is absolutely necessary tileData.colliderType = collider; }
public override bool StartUp(Vector3Int location, ITilemap tilemap, GameObject go) { return(true); }
public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go) { // GameManager.MyInstance.Blocked.Add(position); return(base.StartUp(position, tilemap, go)); }
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { InitTileData(); tileData.gameObject = trap; base.GetTileData(position, tilemap, ref tileData); }
/// <summary> /// Changes the tiles sprite to the correct sprites based on the situation /// </summary> /// <param name="location">The location of this sprite</param> /// <param name="tilemap">A reference to the tilemap, that this tile belongs to</param> /// <param name="tileData">A reference to the actual object, that this tile belongs to</param> public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData) { string composition = string.Empty; //Makes an empty string as compostion, we need this so that we change the sprite for (int x = -1; x <= 1; x++) //Runs through all neighbours { for (int y = -1; y <= 1; y++) { if (x != 0 || y != 0) //Makes sure that we aren't checking our self { //If the value is a tilledtile if (IsWatered(tilemap, new Vector3Int(location.x + x, location.y + y, location.z))) { composition += 'W'; } else { composition += 'G'; } } } } //Changes the sprite based on what we see. if (composition[1] == 'G' && composition[3] == 'G' && composition[4] == 'G' && composition[6] == 'G') { tileData.sprite = tilledground[0]; } else if (composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'G' && composition[6] == 'G') { tileData.sprite = tilledground[3]; } else if (composition[1] == 'W' && composition[3] == 'G' && composition[4] == 'W' && composition[6] == 'G') { tileData.sprite = tilledground[9]; } else if (composition[1] == 'G' && composition[3] == 'G' && composition[4] == 'W' && composition[6] == 'W') { tileData.sprite = tilledground[7]; } else if (composition[1] == 'G' && composition[3] == 'W' && composition[4] == 'G' && composition[6] == 'W') { tileData.sprite = tilledground[1]; } else if (composition[1] == 'W' && composition[3] == 'G' && composition[4] == 'G' && composition[6] == 'W') { tileData.sprite = tilledground[14]; } else if (composition[1] == 'G' && composition[3] == 'G' && composition[4] == 'G' && composition[6] == 'W') { tileData.sprite = tilledground[13]; } else if (composition[1] == 'G' && composition[3] == 'G' && composition[4] == 'W' && composition[6] == 'G') { tileData.sprite = tilledground[12]; } else if (composition[1] == 'G' && composition[3] == 'W' && composition[4] == 'G' && composition[6] == 'G') { tileData.sprite = tilledground[10]; } else if (composition[1] == 'W' && composition[3] == 'G' && composition[4] == 'G' && composition[6] == 'G') { tileData.sprite = tilledground[15]; } else if (composition[1] == 'G' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'W') { tileData.sprite = tilledground[4]; } else if (composition[1] == 'W' && composition[3] == 'G' && composition[4] == 'W' && composition[6] == 'W') { tileData.sprite = tilledground[8]; } else if (composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'G' && composition[6] == 'W') { tileData.sprite = tilledground[2]; } else if (composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'G') { tileData.sprite = tilledground[6]; } else if (composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'W') { tileData.sprite = tilledground[5]; } else if (composition[1] == 'G' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'G') { tileData.sprite = tilledground[11]; } }
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { tileData.sprite = sprite; }
public override void RefreshTile(Vector3Int position, ITilemap tilemap) { base.RefreshTile(position, tilemap); }
public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go) { Override(); return(m_RuntimeTile.StartUp(position, tilemap, go)); }
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { base.GetTileData(position, tilemap, ref tileData); }
public override void GetTileData(Vector3Int cell, ITilemap tilemap, ref TileData tileData) { int spriteIndex = 0; // This shit better exist before you try this int spriteDirection = MapManager.s.homeCellData[cell].direction; Vector3Int vectorDirection = cell - MapManager.s.homeCellData[cell].cell; if (vectorDirection.x < 0) { if (vectorDirection.y < 0) { spriteIndex = 1; } else if (vectorDirection.y == 0) { if (spriteDirection > 0) { spriteIndex = 0; } else { spriteIndex = 2; } } else { spriteIndex = 1; } } else if (vectorDirection.x == 0) { if (vectorDirection.y < 0) { if (spriteDirection == 1) { spriteIndex = 2; } else { spriteIndex = 0; } } else { if (spriteDirection == 0) { spriteIndex = 0; } else { spriteIndex = 2; } } } else { if (vectorDirection.y < 0) { spriteIndex = 1; } else if (vectorDirection.y == 0) { if (spriteDirection == 2) { spriteIndex = 2; } else { spriteIndex = 0; } } else { spriteIndex = 1; } } // House sizes ARE ONLY 2, but they may have some fence tiles to pad to the nearest road. tileData.sprite = tileSprites[spriteIndex]; var m = tileData.transform; m.SetTRS(Vector3.zero, GetRotation((byte)spriteDirection), Vector3.one); tileData.transform = m; tileData.flags = TileFlags.LockTransform; tileData.colliderType = ColliderType.Sprite; }
public bool isWall(ITilemap tilemap, Vector3Int pos) { return(tilemap.GetTile(pos) == this); }
private World.BlockType BlockType(ITilemap tilemap, Vector3 position) { return(World.Instance.GetBlockType(position)); }
public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData) { string composition = string.Empty; for (int x = -1; x <= 1; x++)//Runs through all neighbours { for (int y = -1; y <= 1; y++) { if (x != 0 || y != 0) //Makes sure that we aren't checking our self { //If the value is a watertile if (HasWater(tilemap, new Vector3Int(location.x + x, location.y + y, location.z))) { composition += 'W'; } else { composition += 'E'; } } } } int randomVal = Random.Range(0, 100); if (randomVal < 15) { tileData.sprite = waterSprites[46]; } else if (randomVal >= 15 && randomVal < 35) { tileData.sprite = waterSprites[48]; } else { tileData.sprite = waterSprites[47]; } if (composition[1] == 'E' && composition[3] == 'E' && composition[4] == 'E' && composition[6] == 'E') { tileData.sprite = waterSprites[0]; } else if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'E' && composition[5] == 'W' && composition[6] == 'W') { tileData.sprite = waterSprites[1]; } else if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'E' && composition[5] == 'E' && composition[6] == 'W') { tileData.sprite = waterSprites[2]; } else if (composition[0] == 'W' && composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'E' && composition[5] == 'W' && composition[6] == 'W') { tileData.sprite = waterSprites[3]; } else if (composition[0] == 'W' && composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'E' && composition[6] == 'E') { tileData.sprite = waterSprites[4]; } else if (composition[0] == 'E' && composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'E' && composition[6] == 'E') { tileData.sprite = waterSprites[5]; } else if (composition[0] == 'E' && composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'E' && composition[5] == 'W' && composition[6] == 'W') { tileData.sprite = waterSprites[6]; } else if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'W' && composition[5] == 'W' && composition[6] == 'W' && composition[7] == 'W') { tileData.sprite = waterSprites[7]; } else if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'W' && composition[5] == 'E' && composition[7] == 'W') { tileData.sprite = waterSprites[8]; } else if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'W' && composition[5] == 'W' && composition[6] == 'W' && composition[7] == 'E') { tileData.sprite = waterSprites[9]; } else if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'W' && composition[5] == 'E' && composition[6] == 'W' && composition[7] == 'E') { tileData.sprite = waterSprites[10]; } else if (composition[0] == 'E' && composition[1] == 'W' && composition[2] == 'W' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'E') { tileData.sprite = waterSprites[11]; } else if (composition[0] == 'W' && composition[1] == 'W' && composition[2] == 'W' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'E') { tileData.sprite = waterSprites[12]; } else if (composition[0] == 'W' && composition[1] == 'W' && composition[2] == 'E' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'E') { tileData.sprite = waterSprites[13]; } else if (composition[0] == 'W' && composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'E' && composition[5] == 'E' && composition[6] == 'W') { tileData.sprite = waterSprites[14]; } else if (composition[0] == 'E' && composition[1] == 'W' && composition[2] == 'E' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'E') { tileData.sprite = waterSprites[15]; } else if (composition[0] == 'E' && composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'E' && composition[5] == 'E' && composition[6] == 'W') { tileData.sprite = waterSprites[16]; } else if (composition[1] == 'E' && composition[3] == 'E' && composition[4] == 'W' && composition[6] == 'W' && composition[7] == 'W') { tileData.sprite = waterSprites[17]; } else if (composition[1] == 'E' && composition[3] == 'E' && composition[4] == 'W' && composition[6] == 'W' && composition[7] == 'E') { tileData.sprite = waterSprites[18]; } else if (composition[1] == 'W' && composition[2] == 'W' && composition[4] == 'W' && composition[3] == 'E' && composition[6] == 'W' && composition[7] == 'W') { tileData.sprite = waterSprites[19]; } else if (composition[1] == 'W' && composition[2] == 'W' && composition[3] == 'E' && composition[4] == 'W' && composition[6] == 'W' && composition[7] == 'E') { tileData.sprite = waterSprites[20]; } else if (composition[1] == 'W' && composition[2] == 'E' && composition[3] == 'E' && composition[4] == 'W' && composition[6] == 'W' && composition[7] == 'W') { tileData.sprite = waterSprites[21]; } else if (composition[1] == 'W' && composition[2] == 'E' && composition[3] == 'E' && composition[4] == 'W' && composition[6] == 'W' && composition[7] == 'E') { tileData.sprite = waterSprites[22]; } else if (composition[1] == 'W' && composition[2] == 'W' && composition[3] == 'E' && composition[4] == 'W' && composition[6] == 'E') { tileData.sprite = waterSprites[23]; } else if (composition[1] == 'W' && composition[2] == 'E' && composition[3] == 'E' && composition[4] == 'W' && composition[6] == 'E') { tileData.sprite = waterSprites[24]; } else if (composition[1] == 'W' && composition[3] == 'E' && composition[4] == 'E' && composition[6] == 'E') { tileData.sprite = waterSprites[25]; } else if (composition[1] == 'E' && composition[3] == 'E' && composition[4] == 'E' && composition[6] == 'W') { tileData.sprite = waterSprites[26]; } else if (composition[1] == 'W' && composition[3] == 'E' && composition[4] == 'E' && composition[6] == 'W') { tileData.sprite = waterSprites[27]; } else if (composition[1] == 'E' && composition[4] == 'W' && composition[3] == 'W' && composition[6] == 'E') { tileData.sprite = waterSprites[28]; } else if (composition[1] == 'E' && composition[3] == 'E' && composition[6] == 'E' && composition[4] == 'W') { tileData.sprite = waterSprites[29]; } else if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'E' && composition[6] == 'E') { tileData.sprite = waterSprites[30]; } else if (composition == "EWWWWEWW") { tileData.sprite = waterSprites[31]; } else if (composition == "EWEWWWWE") { tileData.sprite = waterSprites[32]; } else if (composition == "EWEWWWWW") { tileData.sprite = waterSprites[33]; } else if (composition == "WWWWWEWW") { tileData.sprite = waterSprites[34]; } else if (composition == "WWEWWWWE") { tileData.sprite = waterSprites[35]; } else if (composition == "WWWWWWWE") { tileData.sprite = waterSprites[36]; } else if (composition == "EWWWWWWW") { tileData.sprite = waterSprites[37]; } else if (composition == "WWEWWWWW") { tileData.sprite = waterSprites[38]; } else if (composition == "EWWWWWWE") { tileData.sprite = waterSprites[39]; } else if (composition == "EWWWWEWE") { tileData.sprite = waterSprites[40]; } else if (composition == "WWWWWEWE") { tileData.sprite = waterSprites[41]; } else if (composition == "WWEWWEWW") { tileData.sprite = waterSprites[42]; } else if (composition == "EWEWWEWW") { tileData.sprite = waterSprites[43]; } else if (composition == "WWEWWEWE") { tileData.sprite = waterSprites[44]; } else if (composition == "EWEWWEWE") { tileData.sprite = waterSprites[45]; } }
public override bool GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData) { UpdateTile(location, tilemap, ref tileData); return(true); }