public WorldObjectPlaceTool(IXNAGame _game, World _world, SimpleMeshRenderer _renderer, TileSnapInformationBuilder _builder, IMeshFactory meshFactory, ITileFaceTypeFactory tileFaceTypeFactory) { game = _game; World = _world; renderer = _renderer; builder = _builder; this.meshFactory = meshFactory; this.tileFaceTypeFactory = tileFaceTypeFactory; worldTileSnapper = new WorldTileSnapper(builder); }
public DiskTileDataFactory(IMeshFactory meshFactory, ITileFaceTypeFactory tileFaceTypeFactory) { this.meshFactory = meshFactory; this.tileFaceTypeFactory = tileFaceTypeFactory; }