public override Point toPixelLocationPrint(GeoCoord loc, ITile tile) { int xx = 0; int yy = 0; if(tile != null) { // the idea here is to simplify conversion for tiles around 180, when camera operates // on coordinates above 180 and below -180 int offsetX = 0; int offsetY = 0; Point offset; if(!(offset=tile.getOffset()).IsEmpty) { offsetX = offset.X; offsetY = offset.Y; } GeoCoord tileTopLeft = tile.getTopLeft(); GeoCoord tileTopLeftN = tileTopLeft.Clone(); tileTopLeftN.Normalize(); GeoCoord locN = loc.Clone(); locN.Normalize(); double dOffsetLng = locN.Lng - tileTopLeftN.Lng; double dOffsetLat = locN.Lat - tileTopLeftN.Lat; xx = (int)Math.Round((tileTopLeft.Lng + dOffsetLng - m_coverageTopLeftPrint.Lng) / xScalePrint) + offsetX; yy = (int)Math.Round((tileTopLeft.Lat + dOffsetLat - m_coverageTopLeftPrint.Lat) / yScalePrint) + offsetY; } else { // express location longitude and latitude in terms of camera coordinates: double dOffsetLng = loc.Lng - m_location.Lng; while(dOffsetLng >= 180.0d) { dOffsetLng -= 360.0d; } while(dOffsetLng <= -180.0d) { dOffsetLng += 360.0d; } if(TileSetTerra.This.hasRenderedTiles && TileSetTerra.This.insideCurrentZone(loc)) { Point screenPt = TileSetTerra.This.toScreenPoint(loc, true); screenPt.Offset(m_pictureManager.OffsetXPrint, m_pictureManager.OffsetYPrint); return screenPt; } else { xx = (int)Math.Round(dOffsetLng / xScalePrint + pictureWidthPrint / 2.0d); yy = (int)Math.Round((loc.Lat - m_location.Lat) / yScalePrint + pictureHeightPrint / 2.0d); } } //LibSys.StatusBar.Trace("toPixelLocation(" + loc + ") x=" + xx + " y=" + yy); Point ret = new Point(xx, yy); ret.Offset(m_pictureManager.OffsetXPrint, m_pictureManager.OffsetYPrint); return ret; }
public override Point toPixelLocation(GeoCoord loc, ITile tile) { int xx = 0; int yy = 0; if(tile != null) { // the idea here is to simplify conversion for tiles around 180, when camera operates // on coordinates above 180 and below -180 int offsetX = 0; int offsetY = 0; Point offset; if(!(offset=tile.getOffset()).IsEmpty) { offsetX = offset.X; offsetY = offset.Y; } GeoCoord tileTopLeft = tile.getTopLeft(); GeoCoord tileTopLeftN = tileTopLeft.Clone(); tileTopLeftN.Normalize(); GeoCoord locN = loc.Clone(); locN.Normalize(); double dOffsetLng = locN.Lng - tileTopLeftN.Lng; double dOffsetLat = locN.Lat - tileTopLeftN.Lat; xx = (int)Math.Round((tileTopLeft.Lng + dOffsetLng - m_coverageTopLeft.Lng) / xScale) + offsetX; yy = (int)Math.Round((tileTopLeft.Lat + dOffsetLat - m_coverageTopLeft.Lat) / yScale) + offsetY; return new Point(xx, yy); } else { // express location longitude and latitude in terms of camera coordinates: double dOffsetLng = loc.Lng - m_location.Lng; while(dOffsetLng >= 180.0d) { dOffsetLng -= 360.0d; } while(dOffsetLng <= -180.0d) { dOffsetLng += 360.0d; } double dOffsetLat = loc.Lat - m_location.Lat; if(TileSetTerra.This.hasRenderedTiles && !TileSetTerra.This.RetilingSpecial && TileSetTerra.This.insideCurrentZone(loc) && insideScreenRectangle(loc)) { Point screenPt = TileSetTerra.This.toScreenPoint(loc, false); return screenPt; } else { xx = (int)Math.Round(dOffsetLng / xScale + pictureWidth / 2.0d); yy = (int)Math.Round((loc.Lat - m_location.Lat) / yScale + pictureHeight / 2.0d); return new Point(xx, yy); } } }