public TextDispatcher(ITextStreamProvider provider, ITextStreamConsumer txtConsumer) { Debug.Assert(provider != null); _provider = provider; _consumers = new List <ITextStreamConsumer>(); AddConsumer(txtConsumer); }
public Shell(LayoutSetting layoutSetting, ITextStreamProvider gameProvider, LocaleSetting localeSetting, ILocalizationService localizationService) { this.layoutSetting = layoutSetting; this.gameProvider = gameProvider; this.localizationService = localizationService; Windows.Globalization.ApplicationLanguages.PrimaryLanguageOverride = localeSetting.Language.Value; }
public DesktopShell(LayoutSetting layoutSetting, ILocalizationService localization, LocaleSetting locale, ITextStreamProvider provider) : base(localization) { this.layoutSetting = layoutSetting; this.localization = localization; this.provider = provider; localeName = locale.Language.Value; var userFontName = locale.UserLanguageFont.Value; if (!string.IsNullOrEmpty(userFontName)) { userFont = new FontFamily(userFontName); } }
public Shell(LayoutSetting layoutSetting, ILocalizationService localization, LocaleSetting locale, ITextStreamProvider provider) { _mainWindowVM = new MainWindowVM() { Title = "Intelligent Naval Gun", }; this.layoutSetting = layoutSetting; this.localization = localization; this.provider = provider; localeName = locale.Language.Value; var userFontName = locale.UserLanguageFont.Value; if (!string.IsNullOrEmpty(userFontName)) { userFont = new FontFamily(userFontName); } }
public GameListener(ITextStreamProvider provider) { this.provider = provider; jSerializer.Error += JsonError; masterDataUpdated = RegisterResponse <MasterDataJson>("api_start2") .Select(ParseMasterData); var requireInfo = RegisterResponse <GameStartupInfoJson>("api_get_member/require_info"); allEquipmentUpdated = requireInfo.Select(x => x.api_slot_item) .CombineWith(RegisterResponse <EquipmentJson[]>("api_get_member/slot_item")); useItemUpdated = requireInfo.Select(x => x.api_useitem) .CombineWith(RegisterResponse <UseItemCountJson[]>("api_get_member/useitem")); freeEquipmentUpdated = requireInfo.Select(x => x.api_unsetslot) .CombineWith(RegisterResponse <Dictionary <string, int[]> >("api_get_member/unsetslot")); var homeport = RegisterResponse <HomeportJson>("api_port/port"); admiralUpdated = homeport.Select(x => x.api_basic) .CombineWith <IRawAdmiral>(RegisterResponse <AdmiralRecordJson>("api_get_member/record")); repairingDockUpdated = homeport.Select(x => x.api_ndock) .CombineWith(RegisterResponse <RepairingDockJson[]>("api_get_member/ndock")); homeportReturned = homeport.Select(ParseHomeport); compositionChanged = RegisterRequest("api_req_hensei/change") .Select(ParseCompositionChange); fleetPresetSelected = RegisterResponse <FleetJson>("api_req_hensei/preset_select"); shipExtraSlotOpened = RegisterRequest("api_req_kaisou/open_exslot") .Select(ParseShipExtraSlotOpen); shipEquipmentUdated = RegisterRaw <ShipEquipmentJson>("api_req_kaisou/slot_exchange_index") .Select(x => ParseShipEquipmentUpdate(x.Request, x.Response)); expeditionCompleted = RegisterRaw <ExpeditionCompletionJson>("api_req_mission/result") .Select(x => ParseExpeditionCompletion(x.Request, x.Response)); var ship3 = RegisterResponse <Ship3Json>("api_get_member/ship3") .CombineWith(RegisterResponse <Ship3Json>("api_get_member/ship_deck")); partialFleetsUpdated = ship3.Select(x => x.api_deck_data); partialShipsUpdated = ship3.Select(x => x.api_ship_data) .CombineWith(RegisterResponse <ShipJson[]>("api_get_member/ship2"), RegisterResponse <DepriveJson>("api_req_kaisou/slot_deprive").Select(ParseShipDeprive)); repairStarted = RegisterRequest("api_req_nyukyo/start") .Select(ParseRepairStart); instantRepaired = RegisterRequest("api_req_nyukyo/speedchange") .Select(ParseInstantRepair); shipCreated = RegisterRequest("api_req_kousyou/createship") .Select(ParseShipCreation); instantBuilt = RegisterRequest("api_req_kousyou/createship_speedchange") .Select(ParseInstantBuilt); var charge = RegisterResponse <ShipsSupplyJson>("api_req_hokyu/charge"); shipSupplied = charge.Select(x => x.api_ship); var getShip = RegisterResponse <ShipBuildCompletionJson>("api_req_kousyou/getship"); buildingDockUpdated = requireInfo.Select(x => x.api_kdock) .CombineWith(getShip.Select(x => x.api_kdock), RegisterResponse <BuildingDockJson[]>("api_get_member/kdock")); shipBuildCompleted = getShip.Select(ParseShipBuildCompletion); var createItem = RegisterRaw <EquipmentCreationJson>("api_req_kousyou/createitem"); equipmentCreated = createItem.Select(x => ParseEquipmentCreation(x.Request, x.Response)); var destroyShip = RegisterRaw <ShipDismantleJson>("api_req_kousyou/destroyship"); shipDismantled = destroyShip.Select(x => ParseShipDismantling(x.Request)); var destroyItem = RegisterRaw <EquipmentDismantleJson>("api_req_kousyou/destroyitem2"); equipmentDismantled = destroyItem.Select(x => ParseEquipmentDimantling(x.Request)); equipmentImproved = RegisterRaw <EquipmentImproveJson>("api_req_kousyou/remodel_slot") .Select(x => ParseEquipmentImprove(x.Request, x.Response)); var powerup = RegisterRaw <ShipPowerupJson>("api_req_kaisou/powerup"); fleetsUpdated = homeport.Select(x => x.api_deck_port) .CombineWith(powerup.Select(x => x.Response.api_deck), RegisterResponse <FleetJson[]>("api_get_member/deck")); shipPoweruped = powerup.Select(x => ParseShipPowerup(x.Request, x.Response)); questUpdated = RegisterResponse <QuestPageJson>("api_get_member/questlist") .Select(ParseQuestPage); questCompleted = RegisterRequest("api_req_quest/clearitemget") .Select(ParseQuestComplete); var mapinfo = RegisterResponse <MapsJson>("api_get_member/mapinfo"); mapsUpdated = mapinfo.Select(x => x.api_map_info); airForceUpdated = mapinfo.Select(x => x.api_air_base); var setPlane = RegisterRaw <AirForceSetPlaneJson>("api_req_air_corps/set_plane"); airForcePlaneSet = setPlane.Select(x => ParseAirForcePlaneSet(x.Request, x.Response)); airForceActionSet = RegisterRequest("api_req_air_corps/set_action") .Select(ParseAirForceActionSet); airForceExpanded = RegisterResponse <AirForceJson>("api_req_air_corps/expand_base"); var airSupply = RegisterRaw <AirForceSupplyJson>("api_req_air_corps/supply"); airForceSupplied = airSupply.Select(x => ParseAirForceSupply(x.Request, x.Response)); materialsUpdated = homeport.Select(x => x.api_material) .CombineWith <IMaterialsUpdate> (charge, RegisterResponse <MaterialJsonArray>("api_get_member/material"), createItem.Select(x => x.Response), destroyShip.Select(x => x.Response), destroyItem.Select(x => x.Response), airSupply.Select(x => x.Response), setPlane.Select(x => x.Response).Where(x => x.api_after_bauxite.HasValue)); }
public BridgeInfo(ITextStreamProvider provider) { Provider = (Provider)provider; this.InitializeComponent(); }