Пример #1
0
    private void ShowError(string errorMessage)
    {
        mFileErrorWindow.Showing = true;
        ITextGuiElement errorText = mFileErrorWindow.SelectSingleElement <ITextGuiElement>("MainFrame/ErrorFrame/ErrorMessage");

        errorText.Text = errorMessage;
    }
Пример #2
0
        private GuiController SetupNametag(string name, GameObject displayObject)
        {
            GuiController nametag       = new GuiController(GameFacade.Instance.RetrieveMediator <RuntimeGuiManager>(), NAMETAG_GUI_PATH);
            Transform     headTransform = GameObjectUtility.GetNamedChildRecursive("Head", displayObject).transform;

            nametag.Manager.SetTopLevelPosition
            (
                nametag.MainGui,
                new FollowWorldSpaceObject
                (
                    GameFacade.Instance.RetrieveMediator <FashionCameraMediator>().Camera,
                    headTransform,
                    GuiAnchor.CenterCenter,
                    Vector2.zero,
                    new Vector3(0.0f, 0.3f, 0.0f)                     // TODO: Hard coded value
                )
            );
            ITextGuiElement nameElement = nametag.MainGui.SelectSingleElement <ITextGuiElement>("**/NameLabel");

            nameElement.Text = String.Format(nameElement.Text, name);

            nametag.MainGui.Showing = false;

            return(nametag);
        }
Пример #3
0
        public StationWorker(string name, GameObject displayObject, HeadController headController, BodyController bodyController)
            : base(name, displayObject, headController, bodyController)
        {
            mNametag = new GuiController(GameFacade.Instance.RetrieveMediator <RuntimeGuiManager>(), NAMETAG_GUI_PATH);
            mNametag.Manager.SetTopLevelPosition
            (
                mNametag.MainGui,
                new FollowWorldSpaceObject
                (
                    GameFacade.Instance.RetrieveMediator <FashionCameraMediator>().Camera,
                    displayObject.transform,
                    GuiAnchor.CenterCenter,
                    Vector2.zero,
                    Vector3.up * FashionModel.APPROX_AVATAR_HEIGHT * 1.1f                     // TODO: Hard coded value
                )
            );
            ITextGuiElement nameElement = mNametag.MainGui.SelectSingleElement <ITextGuiElement>("**/NameLabel");

            nameElement.Text         = String.Format(nameElement.Text, name);
            mNametag.MainGui.Showing = false;
        }
Пример #4
0
        public Vector2 GetSize(IGuiElement element)
        {
            if (element == null)
            {
                throw new ArgumentNullException("element");
            }
            if (!(element is ITextGuiElement))
            {
                throw new ArgumentException("ExpandText only works on ITextGuiElements", "element");
            }
            if (element.Style == null)
            {
                throw new Exception("ExpandText does not work with the built in unity style");
            }

            ITextGuiElement textElement = (ITextGuiElement)element;

            UnityEngine.GUIStyle unityStyle = textElement.Style.GenerateUnityGuiStyle();

            unityStyle.wordWrap = false;
            GUIContent textContent = new GUIContent(textElement.Text);

            Vector2 size = unityStyle.CalcSize(textContent);

            if (size.x > mLineWrapWidth)
            {
                size.x = mLineWrapWidth;
                unityStyle.wordWrap = true;
                size.y = unityStyle.CalcHeight(textContent, mLineWrapWidth);
            }

            size.x += textElement.Style.InternalMargins.Left + textElement.Style.InternalMargins.Right;
            size.y += textElement.Style.InternalMargins.Top + textElement.Style.InternalMargins.Bottom;

            return(size);
        }