public PlaceRandomMobsStep(ITeamStepSpawner <T> spawn, RandRange amount, int clumpFactor) : base(spawn) { Filters = new List <BaseRoomFilter>(); Amount = amount; ClumpFactor = clumpFactor; }
public PlaceRandomMobsStep(ITeamStepSpawner <T> spawn) : base(spawn) { Filters = new List <BaseRoomFilter>(); }
public PlaceDisconnectedMobsStep(ITeamStepSpawner <T> spawn) : base(spawn) { AcceptedTiles = new List <ITile>(); }
public PlaceDisconnectedMobsStep(ITeamStepSpawner <T> spawn, RandRange amount) : base(spawn) { Amount = amount; AcceptedTiles = new List <ITile>(); }
public PlaceMobsStep(ITeamStepSpawner <T> spawn) { Spawn = spawn; }