public void Setup() { mocks = new MockRepository(); taskRepository = mocks.DynamicMock <IRepository <Task> >(); teamTaskStateRepository = mocks.DynamicMock <IRepository <TeamTaskState> >(); acceptedCodeRepository = mocks.DynamicMock <IRepository <AcceptedCode> >(); acceptedBadCodeRepository = mocks.DynamicMock <IRepository <AcceptedBadCode> >(); acceptedTipRepository = mocks.DynamicMock <IRepository <AcceptedTip> >(); dispatcherFactory = mocks.DynamicMock <ITaskDispatcherFactory>(); taskDispatcher = mocks.DynamicMock <ITaskDispatcher>(); game = new Game { Name = "Game" }; team = new Team { Name = "Team" }; }
public TaskService( IRepository <Task> taskRepository, IRepository <TeamTaskState> teamTaskStateRepository, IRepository <AcceptedCode> acceptedCodeRepository, IRepository <AcceptedBadCode> acceptedBadCodeRepository, IRepository <AcceptedTip> acceptedTipRepository, ITaskDispatcherFactory dispatcherFactory) { Check.Require(taskRepository != null, "taskRepository may not be null"); Check.Require(teamTaskStateRepository != null, "teamTaskStateRepository may not be null"); Check.Require(acceptedCodeRepository != null, "acceptedCodeRepository may not be null"); Check.Require(acceptedBadCodeRepository != null, "acceptedBadCodeRepository may not be null"); Check.Require(acceptedTipRepository != null, "acceptedTipRepository may not be null"); Check.Require(dispatcherFactory != null, "dispatcherFactory may not be null"); this.taskRepository = taskRepository; this.teamTaskStateRepository = teamTaskStateRepository; this.acceptedCodeRepository = acceptedCodeRepository; this.acceptedBadCodeRepository = acceptedBadCodeRepository; this.acceptedTipRepository = acceptedTipRepository; this.dispatcherFactory = dispatcherFactory; }
public TaskService( IRepository<Task> taskRepository, IRepository<TeamTaskState> teamTaskStateRepository, IRepository<AcceptedCode> acceptedCodeRepository, IRepository<AcceptedBadCode> acceptedBadCodeRepository, IRepository<AcceptedTip> acceptedTipRepository, ITaskDispatcherFactory dispatcherFactory) { Check.Require(taskRepository != null, "taskRepository may not be null"); Check.Require(teamTaskStateRepository != null, "teamTaskStateRepository may not be null"); Check.Require(acceptedCodeRepository != null, "acceptedCodeRepository may not be null"); Check.Require(acceptedBadCodeRepository != null, "acceptedBadCodeRepository may not be null"); Check.Require(acceptedTipRepository != null, "acceptedTipRepository may not be null"); Check.Require(dispatcherFactory != null, "dispatcherFactory may not be null"); this.taskRepository = taskRepository; this.teamTaskStateRepository = teamTaskStateRepository; this.acceptedCodeRepository = acceptedCodeRepository; this.acceptedBadCodeRepository = acceptedBadCodeRepository; this.acceptedTipRepository = acceptedTipRepository; this.dispatcherFactory = dispatcherFactory; }
public void Setup() { mocks = new MockRepository(); taskRepository = mocks.DynamicMock<IRepository<Task>>(); teamTaskStateRepository = mocks.DynamicMock<IRepository<TeamTaskState>>(); acceptedCodeRepository = mocks.DynamicMock<IRepository<AcceptedCode>>(); acceptedBadCodeRepository = mocks.DynamicMock<IRepository<AcceptedBadCode>>(); acceptedTipRepository = mocks.DynamicMock<IRepository<AcceptedTip>>(); dispatcherFactory = mocks.DynamicMock<ITaskDispatcherFactory>(); taskDispatcher = mocks.DynamicMock<ITaskDispatcher>(); game = new Game { Name = "Game" }; team = new Team { Name = "Team" }; }