public bool Attack(ITakerDamag target) { if (_attackCooldown <= 0.0f) { int damag = _thisStats.Damag.GetValue(); target.TakeDamag(damag); _attackCooldown = 1.0f / _attackSpeed; EventOnAttack(); return(true); } return(false); }
private void Update() { KeyCode keyCode = 0; if (Input.GetKeyDown(KeyCode.M)) { keyCode = KeyCode.M; } else if (Input.GetKeyDown(KeyCode.H)) { keyCode = KeyCode.H; } if (keyCode != 0) { //Debug.Log("TestDamagDealer->Update:"); Ray ray = _camera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100f, _mask)) { ITakerDamag damagReceiver = hit.collider.transform.GetComponent <ITakerDamag>(); if (damagReceiver != null) { if (keyCode == KeyCode.M) { damagReceiver.TakeDamag(_damag); } if (keyCode == KeyCode.H) { damagReceiver.TakeHealing(_healing); } } } } }