protected virtual void OnCollideTakeEffect(Collider2D other, ITakeEffect takeEffect) { }
protected override void OnCollideTakeEffect(Collider2D other, ITakeEffect takeEffect) { takeEffect.Slow(effectDuration, slowPourcentage); }
protected virtual void OnCollideTakeEffect(Collider2D other, ITakeEffect takeEffect) { }
protected override void OnCollideTakeEffect(Collider2D other, ITakeEffect takeEffect) { takeEffect.Slow(effectDuration, slowPourcentage); }