Пример #1
0
        public void Callback(object obj)
        {
            lock (objLock)
            {
                using (dbManager.GetThreadTransaction())
                {
                    DateTime now = DateTime.UtcNow;

                    if (systemStartTime == DateTime.MinValue)
                    {
                        systemStartTime = now;
                    }

                    //System time
                    systemVariableManager["System.time"].Value = now;
                    dbManager.Save(systemVariableManager["System.time"]);

                    #region 10 second updates

                    if (DateTime.UtcNow.Subtract(lastUpdateScheduler).TotalMilliseconds < 10000)
                    {
                        return;
                    }

                    lastUpdateScheduler = now;

                    //Scheduler info
                    int      schedulerSize;
                    int      schedulerDelta;
                    int      actionsFired;
                    DateTime lastProbe;
                    DateTime nextFire;
                    int      actionTotalMilliseconds;

                    scheduler.Probe(out lastProbe, out actionsFired, out schedulerSize, out schedulerDelta, out nextFire, out actionTotalMilliseconds);

                    int workerThreads;
                    int completionThreads;
                    int availableWorkerThreads;
                    int availableCompletionThreads;

                    ThreadPool.GetMaxThreads(out workerThreads, out completionThreads);
                    ThreadPool.GetAvailableThreads(out availableWorkerThreads, out availableCompletionThreads);

                    // Database info
                    int      queriesRan;
                    DateTime lastDbProbe;
                    dbManager.Probe(out queriesRan, out lastDbProbe);

                    // Stronghold info
                    int strongholdsNeutral;
                    int strongholdsOccupied;
                    strongholdManager.Probe(out strongholdsNeutral, out strongholdsOccupied);

                    var uptime            = now.Subtract(systemStartTime);
                    var averageActionTime = actionsFired == 0 ? 0 : actionTotalMilliseconds / actionsFired;

                    var variables = new List <SystemVariable>
                    {
                        new SystemVariable("System.uptime", string.Format("{0} days {1:D2} hrs, {2:D2} mins, {3:D2} secs",
                                                                          (int)(uptime.TotalDays),
                                                                          uptime.Hours,
                                                                          uptime.Minutes,
                                                                          uptime.Seconds)),
                        new SystemVariable("Scheduler.size", schedulerSize),
                        new SystemVariable("Scheduler.average_action_time", averageActionTime),
                        new SystemVariable("Scheduler.size_change", schedulerDelta),
                        new SystemVariable("Scheduler.actions_per_second", (int)(actionsFired / now.Subtract(lastProbe).TotalSeconds)),
                        new SystemVariable("Scheduler.next_fire", nextFire),
                        new SystemVariable("ThreadPool.max_worker", workerThreads),
                        new SystemVariable("ThreadPool.max_completion", completionThreads),
                        new SystemVariable("ThreadPool.available_worker", availableWorkerThreads),
                        new SystemVariable("ThreadPool.available_completion", availableCompletionThreads),
                        new SystemVariable("ThreadPool.active_worker", workerThreads - availableWorkerThreads),
                        new SystemVariable("ThreadPool.active_completion", completionThreads - availableCompletionThreads),
                        new SystemVariable("Process.memory_usage", (int)(Process.GetCurrentProcess().WorkingSet64 / 1048576)),
                        new SystemVariable("Process.peak_memory_usage", (int)(Process.GetCurrentProcess().PeakWorkingSet64 / 1048576)),
                        new SystemVariable("Database.queries_per_second", (int)(queriesRan / now.Subtract(lastDbProbe).TotalSeconds)),
                        new SystemVariable("Players.count", world.Players.Count),
                        new SystemVariable("Players.logged_in", networkServer.GetSessionCount()),
                        new SystemVariable("Cities.count", world.Cities.Count),
                        new SystemVariable("Channel.subscriptions", channel.SubscriptionCount()),
                        new SystemVariable("Socket.buffer_manager_available", bufferManager.AvailableBuffers),
                        new SystemVariable("Socket.awaitable_pool_length", socketAwaitablePool.Count),
                        new SystemVariable("Tribes.count", tribeManager.TribeCount),
                        new SystemVariable("Strongholds.neutral", strongholdsNeutral),
                        new SystemVariable("Strongholds.occupied", strongholdsOccupied)
                    };

                    // Max player logged in ever
                    using (
                        DbDataReader reader =
                            dbManager.ReaderQuery(
                                string.Format(
                                    "SELECT * FROM `{0}` WHERE `name` = 'Players.max_logged_in' LIMIT 1",
                                    SystemVariable.DB_TABLE),
                                new DbColumn[] {}))
                    {
                        if (reader.HasRows)
                        {
                            reader.Read();
                            int maxLoggedIn =
                                (int)
                                DataTypeSerializer.Deserialize((string)reader["value"], (byte)reader["datatype"]);
                            int currentlyLoggedIn = networkServer.GetSessionCount();
                            if (currentlyLoggedIn > maxLoggedIn)
                            {
                                variables.AddRange(new List <SystemVariable>
                                {
                                    new SystemVariable("Players.max_logged_in", currentlyLoggedIn),
                                    new SystemVariable("Players.max_logged_in_date", DateTime.UtcNow),
                                });
                            }
                        }
                        else
                        {
                            variables.AddRange(new List <SystemVariable>
                            {
                                new SystemVariable("Players.max_logged_in", 0),
                                new SystemVariable("Players.max_logged_in_date", DateTime.UtcNow),
                            });
                        }
                    }

                    // Forest cnt
                    variables.Add(new SystemVariable("Forests.count", forestManager.ForestCount));

                    // Update vars
                    foreach (var variable in variables)
                    {
                        if (!systemVariableManager.ContainsKey(variable.Key))
                        {
                            systemVariableManager.Add(variable.Key, variable);
                        }
                        else
                        {
                            systemVariableManager[variable.Key].Value = variable.Value;
                        }

                        var actualVariable = systemVariableManager[variable.Key];
                        dbManager.Save(actualVariable);

                        if (!string.IsNullOrEmpty(graphiteKeyPrefix) && actualVariable.Value is int)
                        {
                            try
                            {
                                NStatsD.Client.Current.Gauge(string.Format("{0}{1}",
                                                                           graphiteKeyPrefix,
                                                                           actualVariable.Key.Replace('.', '-').ToLowerInvariant()),
                                                             (int)actualVariable.Value);
                            }
                            catch (Exception)
                            {
                            }
                        }
                    }

                    #endregion
                }
            }
        }