Пример #1
0
        private int LoadSteam()
        {
            if (Steamworks.Load(true))
            {
                Console.WriteLine("Ok, Steam Works!");
            }
            else
            {
                MessageBox.Show("Failed, Steam Works!");
                Console.WriteLine("Failed, Steam Works!");

                return(-1);
            }

            steam006 = Steamworks.CreateSteamInterface <ISteam006>();

            steamclient     = Steamworks.CreateInterface <ISteamClient012>();
            pipe            = steamclient.CreateSteamPipe();
            user            = steamclient.ConnectToGlobalUser(pipe);
            steamuser       = steamclient.GetISteamUser <ISteamUser016>(user, pipe);
            steamfriends013 = steamclient.GetISteamFriends <ISteamFriends013>(user, pipe);
            steamfriends002 = steamclient.GetISteamFriends <ISteamFriends002>(user, pipe);
            CSteamID steamID = steamuser.GetSteamID();

            CurrentState = steamfriends002.GetFriendPersonaState(steamID);

            string ConvertTo64 = steamID.ConvertToUint64().ToString();

            txtBox_steamID.Text = ConvertTo64;
            steamid             = steamID;
            if (steam006 == null)
            {
                Console.WriteLine("steam006 is null !");
                return(-1);
            }
            if (steamclient == null)
            {
                Console.WriteLine("steamclient is null !");
                return(-1);
            }


            return(0);
        }
Пример #2
0
        public Steam()
        {
            _log = LogManager.GetLogger(this);

            _log.Info("Steam initializing...");

            if (!Steamworks.Load())
            {
                _log.Error("Failed to load Steamworks.");
                throw new SteamException("Failed to load Steamworks");
            }

            _log.Debug("Creating SteamClient012 interface...");

            SteamClient012 = Steamworks.CreateInterface <ISteamClient012>();

            if (SteamClient012 == null)
            {
                _log.Error("Failed to create SteamClient012 interface");
                throw new SteamException("Failed to create SteamClient012 interface");
            }

            _log.Debug("Creating steam pipe and connecting to global user...");

            _pipe = SteamClient012.CreateSteamPipe();

            if (_pipe == 0)
            {
                _log.Error("Failed to create Steam pipe");
                throw new SteamException("Failed to create Steam pipe");
            }

            _user = SteamClient012.ConnectToGlobalUser(_pipe);

            if (_user == 0)
            {
                _log.Error("Failed to connect user");
                throw new SteamException("Failed to connect to global user");
            }

            _log.Debug("Getting SteamUtils005 interface...");

            SteamUtils005 = SteamClient012.GetISteamUtils <ISteamUtils005>(_pipe);

            if (SteamUtils005 == null)
            {
                _log.Error("Failed to obtain Steam utils");
                throw new SteamException("Failed to obtain Steam utils");
            }

            _log.Debug("Getting SteamUser016 interface...");

            SteamUser016 = SteamClient012.GetISteamUser <ISteamUser016>(_user, _pipe);

            if (SteamUser016 == null)
            {
                _log.Error("Failed to obtain Steam user interface");
                throw new SteamException("Failed to obtain Steam user interface");
            }

            _log.Debug("Getting SteamFriends002 interface...");

            SteamFriends002 = SteamClient012.GetISteamFriends <ISteamFriends002>(_user, _pipe);

            if (SteamFriends002 == null)
            {
                _log.Error("Failed to obtain Steam friends (002)");
                throw new SteamException("Failed to obtain Steam friends (002)");
            }

            _log.Debug("Getting SteamFriends014 interface...");

            SteamFriends014 = SteamClient012.GetISteamFriends <ISteamFriends014>(_user, _pipe);

            if (SteamFriends014 == null)
            {
                _log.Error("Failed to obtain Steam friends (013)");
                throw new SteamException("Failed to obtain Steam friends (013)");
            }

            SteamApps001 = SteamClient012.GetISteamApps <ISteamApps001>(_user, _pipe);

            if (SteamApps001 == null)
            {
                _log.Error("Failed to obtain SteamApps006");
                throw new SteamException("Failed to obtain SteamApps006");
            }

            SteamApps006 = SteamClient012.GetISteamApps <ISteamApps006>(_user, _pipe);

            if (SteamApps006 == null)
            {
                _log.Error("Failed to obtain Steam apps (006)");
                throw new SteamException("Failed to obtain Steam apps (006)");
            }

            SteamInstallPath = Steamworks.GetInstallPath();
            SteamConfigPath  = Path.Combine(SteamInstallPath, "config", "config.vdf");

            _log.DebugFormat("Steam installed at {0}, config at {1}", SteamInstallPath, SteamConfigPath);

            // Set up callbacks
            _log.Debug("Setting up Steam callbacks...");
            _personaStateChange        = new Callback <PersonaStateChange_t>(HandlePersonaStateChange);
            _friendProfileInfoResponse = new Callback <FriendProfileInfoResponse_t>(HandleFriendProfileInfoResponse);
            _friendAdded         = new Callback <FriendAdded_t>(HandleFriendAdded);
            _friendChatMessage   = new Callback <FriendChatMsg_t>(HandleFriendChatMessage);
            _appEventStateChange = new Callback <AppEventStateChange_t>(HandleAppEventStateChange);

            LocalUser = new LocalUser(this);
            Friends   = new Friends(this);
            Apps      = new Apps(this);

            // Spawn dispatch thread
            CallbackDispatcher.SpawnDispatchThread(_pipe);
        }
Пример #3
0
        private int LoadSteam()
        {
            if (Steamworks.Load(true))
            {
                Console.WriteLine("Ok, Steam Works!");
            }
            else
            {
                MessageBox.Show("Failed, Steam Works!");
                Console.WriteLine("Failed, Steam Works!");

                return(-1);
            }

            steam006 = Steamworks.CreateSteamInterface <ISteam006>();
            TSteamError steamError = new TSteamError();

            version = new StringBuilder();
            steam006.ClearError(ref steamError);

            steamclient  = Steamworks.CreateInterface <ISteamClient012>();
            clientengine = Steamworks.CreateInterface <IClientEngine>();
            pipe         = steamclient.CreateSteamPipe();
            user         = steamclient.ConnectToGlobalUser(pipe);
            steamuser    = steamclient.GetISteamUser <ISteamUser016>(user, pipe);

            steamutils      = steamclient.GetISteamUtils <ISteamUtils005>(pipe);
            userstats002    = steamclient.GetISteamUserStats <ISteamUserStats002>(user, pipe);
            userstats010    = steamclient.GetISteamUserStats <ISteamUserStats010>(user, pipe);
            steamfriends013 = steamclient.GetISteamFriends <ISteamFriends013>(user, pipe);
            steamfriends002 = steamclient.GetISteamFriends <ISteamFriends002>(user, pipe);
            clientuser      = clientengine.GetIClientUser <IClientUser>(user, pipe);
            clientfriends   = clientengine.GetIClientFriends <IClientFriends>(user, pipe);

            Console.WriteLine("\nSteam2 tests:");


            if (steam006 == null)
            {
                Console.WriteLine("steam006 is null !");
                return(-1);
            }


            Console.Write("GetVersion: ");


            if (steam006.GetVersion(version, (uint)version.Capacity) != 0)
            {
                Console.WriteLine("Ok (" + version.ToString() + "), Version!");
            }
            else
            {
                Console.WriteLine("Failed, Get Version!");
                return(-1);
            }

            Console.WriteLine("\nSteam3 tests:");


            if (steamclient == null)
            {
                Console.WriteLine("steamclient is null !");
                return(-1);
            }


            if (clientengine == null)
            {
                Console.WriteLine("clientengine is null !");
                return(-1);
            }


            if (pipe == 0)
            {
                Console.WriteLine("Failed to create a pipe");
                return(-1);
            }


            if (user == 0 || user == -1)
            {
                Console.WriteLine("Failed to connect to global user");
                return(-1);
            }


            if (steamuser == null)
            {
                Console.WriteLine("steamuser is null !");
                return(-1);
            }

            if (steamutils == null)
            {
                Console.WriteLine("steamutils is null !");
                return(-1);
            }

            if (userstats002 == null)
            {
                Console.WriteLine("userstats002 is null !");
                return(-1);
            }

            if (userstats010 == null)
            {
                Console.WriteLine("userstats010 is null !");
                return(-1);
            }

            if (steamfriends013 == null)
            {
                Console.WriteLine("steamfriends013 is null !");
                return(-1);
            }

            if (clientuser == null)
            {
                Console.WriteLine("clientuser is null !");
                return(-1);
            }

            if (clientfriends == null)
            {
                Console.WriteLine("clientfriends is null !");
                return(-1);
            }

            if (steamfriends002 == null)
            {
                Console.WriteLine("steamfriends002 is nulll!");
                return(-1);
            }

            Console.Write("RequestCurrentStats: ");
            if (userstats002.RequestCurrentStats(steamutils.GetAppID()))
            {
                Console.WriteLine("Ok");
            }
            else
            {
                Console.WriteLine("Failed");
                return(-1);
            }


            return(0);
        }
Пример #4
0
        public static int Main()
        {
            //Environment.SetEnvironmentVariable("SteamAppId", "730");

            Console.Write("Loading Steam2 and Steam3... ");

            if (Steamworks.Load(true))
            {
                Console.WriteLine("Ok");
            }
            else
            {
                Console.WriteLine("Failed");
                return(-1);
            }

            Console.WriteLine("\nSteam2 tests:");

            ISteam006 steam006 = Steamworks.CreateSteamInterface <ISteam006>();

            if (steam006 == null)
            {
                Console.WriteLine("steam006 is null !");
                return(-1);
            }


            TSteamError steamError = new TSteamError();


            Console.Write("GetVersion: ");
            StringBuilder version = new StringBuilder();

            if (steam006.GetVersion(version) != 0)
            {
                Console.WriteLine("Ok (" + version.ToString() + ")");
            }
            else
            {
                Console.WriteLine("Failed");
                return(-1);
            }

            steam006.ClearError(ref steamError);

            Console.Write("Startup: ");
            if (steam006.Startup(0, ref steamError) != 0)
            {
                Console.WriteLine("Ok");
            }
            else
            {
                Console.WriteLine("Failed (" + steamError.szDesc + ")");
                return(-1);
            }

            Console.Write("OpenTmpFile: ");
            uint hFile = 0;

            if ((hFile = steam006.OpenTmpFile(ref steamError)) != 0)
            {
                Console.WriteLine("Ok");
            }
            else
            {
                Console.WriteLine("Failed (" + steamError.szDesc + ")");
                return(-1);
            }

            Console.Write("WriteFile: ");
            byte[] fileContent = System.Text.UTF8Encoding.UTF8.GetBytes("test");
            if (steam006.WriteFile(fileContent, (uint)fileContent.Length, hFile, ref steamError) == fileContent.Length)
            {
                Console.WriteLine("Ok");
            }
            else
            {
                Console.WriteLine("Failed (" + steamError.szDesc + ")");
                return(-1);
            }

            Console.Write("CloseFile: ");
            if (steam006.CloseFile(hFile, ref steamError) == 0)
            {
                Console.WriteLine("Ok");
            }
            else
            {
                Console.WriteLine("Failed (" + steamError.szDesc + ")");
                return(-1);
            }

            Console.WriteLine("\nSteam3 tests:");

            ISteamClient012 steamclient  = Steamworks.CreateInterface <ISteamClient012>();
            ISteamClient009 steamclient9 = Steamworks.CreateInterface <ISteamClient009>();

            if (steamclient == null)
            {
                Console.WriteLine("steamclient is null !");
                return(-1);
            }

            IClientEngine clientengine = Steamworks.CreateInterface <IClientEngine>();

            if (clientengine == null)
            {
                Console.WriteLine("clientengine is null !");
                return(-1);
            }

            Console.ReadKey();

            int pipe = steamclient.CreateSteamPipe();

            if (pipe == 0)
            {
                Console.WriteLine("Failed to create a pipe");
                return(-1);
            }

            int user = steamclient.ConnectToGlobalUser(pipe);

            if (user == 0 || user == -1)
            {
                Console.WriteLine("Failed to connect to global user");
                return(-1);
            }

            ISteamUser016 steamuser = steamclient.GetISteamUser <ISteamUser016>(user, pipe);

            if (steamuser == null)
            {
                Console.WriteLine("steamuser is null !");
                return(-1);
            }
            ISteamUtils005 steamutils = steamclient.GetISteamUtils <ISteamUtils005>(pipe);

            if (steamutils == null)
            {
                Console.WriteLine("steamutils is null !");
                return(-1);
            }
            ISteamUserStats002 userstats002 = steamclient.GetISteamUserStats <ISteamUserStats002>(user, pipe);

            if (userstats002 == null)
            {
                Console.WriteLine("userstats002 is null !");
                return(-1);
            }
            ISteamUserStats010 userstats010 = steamclient.GetISteamUserStats <ISteamUserStats010>(user, pipe);

            if (userstats010 == null)
            {
                Console.WriteLine("userstats010 is null !");
                return(-1);
            }
            IClientUser clientuser = clientengine.GetIClientUser <IClientUser>(user, pipe);

            if (clientuser == null)
            {
                Console.WriteLine("clientuser is null !");
                return(-1);
            }
            IClientFriends clientfriends = clientengine.GetIClientFriends <IClientFriends>(user, pipe);

            if (clientfriends == null)
            {
                Console.WriteLine("clientfriends is null !");
                return(-1);
            }

            //Console.Write("RequestCurrentStats: ");
            //if (userstats002.RequestCurrentStats(steamutils.GetAppID()))
            //{
            //    Console.WriteLine("Ok");
            //}
            //else
            //{
            //    Console.WriteLine("Failed");
            //    return -1;
            //}

            uint a = steam006.RequestAccountsByEmailAddressEmail("*****@*****.**", ref steamError);

            //Console.WriteLine(steamError.nDetailedErrorCode);
            //Console.ReadLine();

            Console.Write("Waiting for stats... ");

            CallbackMsg_t callbackMsg   = new CallbackMsg_t();
            bool          statsReceived = false;

            while (!statsReceived)
            {
                while (Steamworks.GetCallback(pipe, ref callbackMsg) && !statsReceived)
                {
                    Console.WriteLine(callbackMsg.m_iCallback);
                    if (callbackMsg.m_iCallback == UserStatsReceived_t.k_iCallback)
                    {
                        UserStatsReceived_t userStatsReceived = (UserStatsReceived_t)Marshal.PtrToStructure(callbackMsg.m_pubParam, typeof(UserStatsReceived_t));
                        if (userStatsReceived.m_steamIDUser == steamuser.GetSteamID() && userStatsReceived.m_nGameID == steamutils.GetAppID())
                        {
                            if (userStatsReceived.m_eResult == EResult.k_EResultOK)
                            {
                                Console.WriteLine("Ok");
                                statsReceived = true;
                            }
                            else
                            {
                                Console.WriteLine("Failed (" + userStatsReceived.m_eResult + ")");
                                return(-1);
                            }
                        }
                    }
                    Steamworks.FreeLastCallback(pipe);
                }
                System.Threading.Thread.Sleep(100);
            }

            Console.WriteLine("Stats for the current game :");
            uint numStats = userstats002.GetNumStats(steamutils.GetAppID());

            for (uint i = 0; i < numStats; i++)
            {
                string             statName = userstats002.GetStatName(steamutils.GetAppID(), i);
                ESteamUserStatType statType = userstats002.GetStatType(steamutils.GetAppID(), statName);
                switch (statType)
                {
                case ESteamUserStatType.k_ESteamUserStatTypeINT:
                {
                    int value = 0;
                    Console.Write("\t" + statName + " ");
                    if (userstats002.GetStat(steamutils.GetAppID(), statName, ref value))
                    {
                        Console.WriteLine(value);
                    }
                    else
                    {
                        Console.WriteLine("Failed");
                        return(-1);
                    }

                    break;
                }

                case ESteamUserStatType.k_ESteamUserStatTypeFLOAT:
                {
                    float value = 0;
                    Console.Write("\t" + statName + " ");
                    if (userstats002.GetStat(steamutils.GetAppID(), statName, ref value))
                    {
                        Console.WriteLine(value);
                    }
                    else
                    {
                        Console.WriteLine("Failed");
                        return(-1);
                    }
                    break;
                }
                }
            }

            Console.Write("GetNumberOfCurrentPlayers: ");
            ulong getNumberOfCurrentPlayersCall = userstats010.GetNumberOfCurrentPlayers();
            bool  failed = false;

            while (!steamutils.IsAPICallCompleted(getNumberOfCurrentPlayersCall, ref failed) && !failed)
            {
                System.Threading.Thread.Sleep(100);
            }

            if (failed)
            {
                Console.WriteLine("Failed (IsAPICallCompleted failure)");
                return(-1);
            }

            IntPtr pData = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(NumberOfCurrentPlayers_t)));

            if (!Steamworks.GetAPICallResult(pipe, getNumberOfCurrentPlayersCall, pData, Marshal.SizeOf(typeof(NumberOfCurrentPlayers_t)), NumberOfCurrentPlayers_t.k_iCallback, ref failed))
            {
                Console.WriteLine("Failed (GetAPICallResult failure: " + steamutils.GetAPICallFailureReason(getNumberOfCurrentPlayersCall) + ")");
                return(-1);
            }

            NumberOfCurrentPlayers_t numberOfCurrentPlayers = (NumberOfCurrentPlayers_t)Marshal.PtrToStructure(pData, typeof(NumberOfCurrentPlayers_t));

            if (!System.Convert.ToBoolean(numberOfCurrentPlayers.m_bSuccess))
            {
                Console.WriteLine("Failed (numberOfCurrentPlayers.m_bSuccess is false)");
                return(-1);
            }
            Console.WriteLine("Ok (" + numberOfCurrentPlayers.m_cPlayers + ")");

            Marshal.FreeHGlobal(pData);


            //Console.Write("Games running: ");
            //for(int i = 0; i < clientuser.NumGamesRunning(); i++)
            //{
            //    CGameID gameID = clientuser.GetRunningGameID(i);
            //    Console.Write(gameID);
            //    if(i + 1 < clientuser.NumGamesRunning())
            //        Console.Write(", ");
            //    else
            //        Console.Write("\n");
            //}

            Console.WriteLine("Current user SteamID: " + steamuser.GetSteamID());

            FriendSessionStateInfo_t sessionStateInfo = clientfriends.GetFriendSessionStateInfo(clientuser.GetSteamID());

            clientfriends.SetPersonaState(EPersonaState.k_EPersonaStateAway);

            Console.WriteLine("m_uiOnlineSessionInstances: " + sessionStateInfo.m_uiOnlineSessionInstances);
            Console.WriteLine("m_uiPublishedToFriendsSessionInstance: " + sessionStateInfo.m_uiPublishedToFriendsSessionInstance);

            Console.Write("RequestFriendProfileInfo: ");
            ulong requestFriendProfileInfoCall = clientfriends.RequestFriendProfileInfo(steamuser.GetSteamID());

            while (!steamutils.IsAPICallCompleted(requestFriendProfileInfoCall, ref failed) && !failed)
            {
                System.Threading.Thread.Sleep(100);
            }

            if (failed)
            {
                Console.WriteLine("Failed (IsAPICallCompleted failure)");
                return(-1);
            }

            pData = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(FriendProfileInfoResponse_t)));

            if (!Steamworks.GetAPICallResult(pipe, requestFriendProfileInfoCall, pData, Marshal.SizeOf(typeof(FriendProfileInfoResponse_t)), FriendProfileInfoResponse_t.k_iCallback, ref failed))
            {
                Console.WriteLine("Failed (GetAPICallResult failure: " + steamutils.GetAPICallFailureReason(requestFriendProfileInfoCall) + ")");
                return(-1);
            }

            FriendProfileInfoResponse_t friendProfileInfoResponse = (FriendProfileInfoResponse_t)Marshal.PtrToStructure(pData, typeof(FriendProfileInfoResponse_t));

            if (friendProfileInfoResponse.m_eResult != EResult.k_EResultOK)
            {
                Console.WriteLine("Failed (friendProfileInfoResponse.m_eResult = " + friendProfileInfoResponse.m_eResult + ")");
                return(-1);
            }
            if (friendProfileInfoResponse.m_steamIDFriend == clientuser.GetSteamID())
            {
                Console.WriteLine("Ok");
            }
            else
            {
                Console.WriteLine("Failed (SteamIDs doesn't match)");
            }

            Marshal.FreeHGlobal(pData);

            return(0);
        }
Пример #5
0
        /// <summary>
        /// Initialize steam stuff
        /// </summary>
        private void Init()
        {
            // load library
            if (!Steamworks.Load())
            {
                Error("Unable to load steam library");
            }

            // load client
            if (m_SteamClient == null)
            {
                m_SteamClient = Steamworks.CreateInterface <ISteamClient010>();

                if (m_SteamClient == null)
                {
                    Error("Unable to create steam client interface");
                }
            }

            // load tube
            if (m_Pipe == 0)
            {
                m_Pipe = m_SteamClient.CreateSteamPipe();

                if (m_Pipe == 0)
                {
                    Error("Unable to create tube");
                }
            }

            // load user
            if (m_User == 0)
            {
                m_User = m_SteamClient.ConnectToGlobalUser(m_Pipe);

                if (m_User == 0)
                {
                    Error("Unable to connect to user");
                }
            }

            // load steam user
            if (m_SteamUser == null)
            {
                m_SteamUser = m_SteamClient.GetISteamUser <ISteamUser016>(m_User, m_Pipe);

                if (m_SteamUser == null)
                {
                    Error("Unable to create steam user interface");
                }
            }

            // load steam friends
            if (m_SteamFriends == null)
            {
                m_SteamFriends = m_SteamClient.GetISteamFriends <ISteamFriends009>(m_User, m_Pipe);

                if (m_SteamFriends == null)
                {
                    Error("Unable to create steam friends interface");
                }
            }

            // load steam friends 002
            if (m_SteamFriends002 == null)
            {
                m_SteamFriends002 = m_SteamClient.GetISteamFriends <ISteamFriends002>(m_User, m_Pipe);

                if (m_SteamFriends002 == null)
                {
                    Error("Unable to create steam friends (002) interface");
                }
            }


            // load steam apps
            if (m_SteamApps == null)
            {
                m_SteamApps = m_SteamClient.GetISteamApps <ISteamApps004>(m_User, m_Pipe);

                if (m_SteamApps == null)
                {
                    Error("Unable to create steam apps interface");
                }
            }

            // load steam utils
            if (m_SteamUtils == null)
            {
                m_SteamUtils = m_SteamClient.GetISteamUtils <ISteamUtils005>(m_Pipe);

                if (m_SteamUtils == null)
                {
                    Error("Unable to create steam utils interface");
                }
            }
        }