public override IEnumerator <object> OnStatusWindowShown(IStatusWindow statusWindow) { var panel = new RemoteControlConfig(this); yield return(panel.LoadConfiguration()); statusWindow.ShowConfigurationPanel("Remote Control", panel); }
public override IEnumerator <object> OnStatusWindowShown(IStatusWindow statusWindow) { var panel = new EventNotificationsConfig(this); yield return(panel.LoadConfiguration()); statusWindow.ShowConfigurationPanel("Event Notifications", panel); }
public override IEnumerator <object> OnStatusWindowShown(IStatusWindow statusWindow) { var panel = new TargetColorsConfig(this); yield return(panel.LoadConfiguration()); statusWindow.ShowConfigurationPanel("Target Colors", panel); }
public override IEnumerator <object> OnStatusWindowShown(IStatusWindow statusWindow) { var panel = new JabberGatewayConfig(this); yield return(panel.LoadConfiguration()); statusWindow.ShowConfigurationPanel("Jabber Gateway", panel); }
public override IEnumerator <object> OnStatusWindowShown(IStatusWindow statusWindow) { var panel = new WeaponHelperConfig(this); yield return(panel.LoadConfiguration()); statusWindow.ShowConfigurationPanel("Weapon Helper", panel); }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Event Notifications"); yield break; }
public virtual IEnumerator<object> OnStatusWindowShown(IStatusWindow statusWindow) { yield break; }
public override IEnumerator<object> OnStatusWindowShown(IStatusWindow statusWindow) { var panel = new GoonfleetGatewayConfig(this); yield return panel.LoadConfiguration(); statusWindow.ShowConfigurationPanel("Goonfleet Gateway", panel); }
public override IEnumerator<object> OnStatusWindowShown(IStatusWindow statusWindow) { var panel = new EventNotificationsConfig(this); yield return panel.LoadConfiguration(); statusWindow.ShowConfigurationPanel("Event Notifications", panel); }
public override IEnumerator<object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Weapon Helper"); yield break; }
public override IEnumerator<object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Enemy Prioritizer"); yield break; }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Jabber Gateway"); yield break; }
public virtual IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { yield break; }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Target Colors"); yield break; }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Enemy Prioritizer"); yield break; }
public override IEnumerator<object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Target Colors"); yield break; }
public override IEnumerator<object> OnStatusWindowShown(IStatusWindow statusWindow) { var panel = new TargetColorsConfig(this); yield return panel.LoadConfiguration(); statusWindow.ShowConfigurationPanel("Target Colors", panel); }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Weapon Helper"); yield break; }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Remote Control"); yield break; }
public override IEnumerator<object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Goonfleet Gateway"); yield break; }
public override IEnumerator<object> OnStatusWindowShown(IStatusWindow statusWindow) { var panel = new WeaponHelperConfig(this); yield return panel.LoadConfiguration(); statusWindow.ShowConfigurationPanel("Weapon Helper", panel); }
public override IEnumerator<object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Event Notifications"); yield break; }