public void PopulateMP(IStatsVariables stats, IReadOnlyCollection <Effect> activeEffects)
        {
            var intelligenceBonus = stats.Intelligence() * 5;
            var maxMagicStat      = (int)activeEffects.GetPotencyFor(EffectTypes.MagicBonusAmount,
                                                                     EffectTypes.MagicBonusPercentage, intelligenceBonus);

            stats.MaxMagic(maxMagicStat);
        }