public BulkQueryRequest(ParsedItem item, IStaticDataService staticDataService) { Exchange.Status.Option = StatusType.Online; Exchange.Want.Add(staticDataService.GetId(item.Name ?? item.TypeLine)); Exchange.Have.Add("chaos"); // TODO: Add support for other currency types? }
public BulkQueryRequest(Item item, IStaticDataService staticDataService) { Exchange.Status.Option = StatusType.Online; Exchange.Want.Add(staticDataService.GetId(item)); Exchange.Have.Add("chaos"); }
public async Task UpdateQuery() { Results = new ObservableList <PriceItem>(); if (Filters != null) { var saveSettings = false; foreach (var filter in Filters.SelectMany(x => x.Filters).Where(x => x.Type == nameof(StatFilter))) { if (settings.Modifiers.Contains(filter.Id)) { if (!filter.Enabled) { saveSettings = true; settings.Modifiers.Remove(filter.Id); } } else { if (filter.Enabled) { saveSettings = true; settings.Modifiers.Add(filter.Id); } } } if (saveSettings) { settings.Save(); } } IsFetching = true; if (Item.Rarity == Rarity.Currency && staticDataService.GetId(Item) != null) { QueryResult = await tradeSearchService.SearchBulk(Item); } else { QueryResult = await tradeSearchService.Search(Item, GetFilters(), GetStats()); } IsFetching = false; if (QueryResult == null) { IsError = true; } else if (QueryResult.Result.Any()) { await LoadMoreData(); await LoadMoreData(); } UpdateCountString(); }
public async Task UpdateQuery() { ShowRefresh = false; Results = new ObservableList <PriceItem>(); if (Filters != null) { var saveSettings = false; var settingMods = Item.Category switch { Category.Accessory => settings.AccessoryModifiers, Category.Armour => settings.ArmourModifiers, Category.Flask => settings.FlaskModifiers, Category.Jewel => settings.JewelModifiers, Category.Map => settings.MapModifiers, Category.Weapon => settings.WeaponModifiers, _ => new List <string>(), }; foreach (var filter in Filters.SelectMany(x => x.Filters).Where(x => x.Type == nameof(StatFilter))) { if (settingMods.Contains(filter.Id)) { if (!filter.Enabled) { saveSettings = true; settingMods.Remove(filter.Id); } } else { if (filter.Enabled) { saveSettings = true; settingMods.Add(filter.Id); } } } if (saveSettings) { switch (Item.Category) { case Category.Accessory: settings.AccessoryModifiers = settingMods; break; case Category.Armour: settings.ArmourModifiers = settingMods; break; case Category.Flask: settings.FlaskModifiers = settingMods; break; case Category.Jewel: settings.JewelModifiers = settingMods; break; case Category.Map: settings.MapModifiers = settingMods; break; case Category.Weapon: settings.WeaponModifiers = settingMods; break; } ; settings.Save(); } } IsFetching = true; if (Item.Rarity == Rarity.Currency && staticDataService.GetId(Item) != null) { QueryResult = await tradeSearchService.SearchBulk(Item); } else { QueryResult = await tradeSearchService.Search(Item, GetFilters(), GetStats()); } IsFetching = false; if (QueryResult == null) { IsError = true; } else if (QueryResult.Result.Any()) { await LoadMoreData(); await LoadMoreData(); } UpdateCountString(); }