public AutoMigrationStateSaver( IStateSaver stateSaver, IStateSaverMigration stateSaverMigration) { _stateSaver = stateSaver; _migrated = new Lazy <Task>(stateSaverMigration.MigrateAsync); }
public MetricsStateSaver( IStateSaver stateSaver, IClaptrapDesign claptrapDesign) { _stateSaver = stateSaver; _claptrapDesign = claptrapDesign; }
public Game(IMediator mediator, IStateSaver stateSaver) { this._mediator = mediator; this._stateSaver = stateSaver; this._items = new List <IItem>(); this._characters = new List <Character>(); this._gameEvents = new List <StoredGameEvent>(); }
public UserMemoryRepository(IGenerator <int> idGenerator, IStateSaver <UserRepositorySnapshot> stateSaver) { if (idGenerator == null) { throw new ArgumentNullException($"{nameof(idGenerator)} argument is null"); } this.idGenerator = idGenerator; this.stateSaver = stateSaver; }
public StateSavingFlow( StateSavingOptions stateSavingOptions, IStateSaver stateSaver, ILogger <StateSavingFlow> logger) { _stateSavingOptions = stateSavingOptions; _stateSaver = stateSaver; _logger = logger; _nextStateSeq = new Subject <IState>(); }
public void Load(Dictionary <string, object> data) { foreach (string componentName in rememberComponents) { Component component = GetComponent(componentName); if (component != null) { IStateSaver saver = component as IStateSaver; if (saver != null) { saver.OnLoad(data[componentName]); } else { AutoLoad(component, data[componentName]); } } } }
public Dictionary <string, object> Save() { var test = new Dictionary <string, object>(); foreach (string componentName in rememberComponents) { Component component = GetComponent(componentName); if (component != null) { IStateSaver saver = component as IStateSaver; if (saver != null) { test[componentName] = saver.OnSave(); } else { test[componentName] = AutoData(component); } } } return(test); }
public MyStateSaver(IStateSaver stateSaver) : base(stateSaver) { }
public WorldSimulator(IStateSaver stateSaver) { _stateSaver = stateSaver; }
public MetricsStateSaver( IStateSaver stateSaver) { _stateSaver = stateSaver; }
public MachineControlsViewModel(SimpleSimulator simulator, IUserInputService userInputService, IDialogServiceAdapter dialogServiceAdapter, IStateSaver stateSaver) { _simulator = simulator; NewCommand = new DelegateCommand(() => dialogServiceAdapter.ShowAssemblyEditorDialog(), () => simulator.Machine.State != Machine.MachineState.Running); OpenCommand = new DelegateCommand(async() => { FileInfo file = userInputService.GetOpenFileName(); if (file != null) { if (file.Extension.Equals(".prg", StringComparison.OrdinalIgnoreCase)) { Memory memory = await stateSaver.LoadMemoryAsync(file); simulator.Memory.LoadByteArray(memory.ToByteArray()); } else if (file.Extension.Equals(".asm", StringComparison.OrdinalIgnoreCase)) { dialogServiceAdapter.ShowAssemblyEditorDialog(File.ReadAllText(file.FullName)); } } }, () => simulator.Machine.State != Machine.MachineState.Running); SaveCommand = new DelegateCommand(async() => { FileInfo file = userInputService.GetSaveFileName(); if (file != null) { await stateSaver.SaveMemoryAsync(simulator.Memory, file); } }, () => simulator.Machine.State != Machine.MachineState.Running); RunCommand = new DelegateCommand(async() => await simulator.Machine.RunAsync(), () => simulator.Machine.State != Machine.MachineState.Running); StepCommand = new DelegateCommand(() => simulator.Machine.Step(), () => simulator.Machine.State != Machine.MachineState.Running); BreakCommand = new DelegateCommand(() => simulator.Machine.Break(), () => simulator.Machine.State == Machine.MachineState.Running); ClearMemoryCommand = new DelegateCommand(() => simulator.Memory.Clear()); ClearRegistersCommand = new DelegateCommand(() => simulator.Registers.Clear()); simulator.Machine.StateChanged += () => { NewCommand.RaiseCanExecuteChanged(); OpenCommand.RaiseCanExecuteChanged(); SaveCommand.RaiseCanExecuteChanged(); RunCommand.RaiseCanExecuteChanged(); StepCommand.RaiseCanExecuteChanged(); BreakCommand.RaiseCanExecuteChanged(); }; }
public void TestInit() { this.memento = new Saver<IGameModel>(); this.logic = new LogicProvider(new MatrixValidator(), new RandomNumberGenerator()); }
protected DecoratedStateSaver( IStateSaver stateSaver) { StateSaver = stateSaver; }
public XmlSerializer(IStateSaver stateSaver) : base(stateSaver) { _saver = stateSaver; }