Пример #1
0
 public ChangePlayerStatGameEvent(IStatChange statChange) : base("Player")
 {
     m_StateChange = statChange;
 }
Пример #2
0
 public StatChangeCommand(IStatChange iStatChange, StatChangeData statChangeData)
 {                                  //takes in this unit
     _statChangeData = statChangeData;
     _iStatChange    = iStatChange; //this is actually bringing in the instance of the wrapper buff, not the "class" iBuff.
 }