Пример #1
0
 void Awake()
 {
     rigidbody2D      = GetComponent <Rigidbody2D>();
     mySpriteRenderer = GetComponent <SpriteRenderer>();
     sideJumpForce    = jumpForce * 1.2f;
     stamina          = GetComponent <IStamina>();
 }
Пример #2
0
 void Awake()
 {
     timeState         = TimeState.Ready;
     positionArray     = new ArrayList();
     stamina           = GetComponent <IStamina>();
     rigidbody2D       = GetComponent <Rigidbody2D>();
     actionState       = GetComponent <IActionState>();
     invulnerableState = GetComponent <IHealth>();
     positionArray.Add(new PositionArray(this.transform.position));
     SpawnTracerObject();
 }
Пример #3
0
 void Awake()
 {
     positionArray = new ArrayList();
     positionArray.Add(new PositionArray(entity.transform.position));
     returnPoint       = GetComponent <SpawnChildEntity>();
     invulnerableState = GetComponent <IHealth>();
     timeState         = TimeState.Ready;
     returnPoint.SpawnObject(true);
     rigidbody2D = GetComponent <Rigidbody2D>();
     stamina     = GetComponent <IStamina>();
 }
Пример #4
0
    // Use this for initialization
    void Awake()
    {
        // Set up references.
        rigidbody2D      = GetComponent <Rigidbody2D>();
        mySpriteRenderer = GetComponent <SpriteRenderer>();
        stamina          = GetComponent <IStamina>();

        //Create own definitions for left and right
        vector2Right = new Vector2(1f, rigidbody2D.velocity.y);
        vector2Left  = new Vector2(-1f, rigidbody2D.velocity.y);
    }
Пример #5
0
 public void RecoverStamina(IStamina stamina)
 {
     if (Statistic == null)
     {
         return;
     }
     if (Statistic.StaminaPoint + stamina.StaminaRecover > Statistic.MaxStaminaPoint)
     {
         UIManager.Instance.AddLog("Great Coffee! Restored Stamina");
         Statistic.StaminaPoint = Statistic.MaxStaminaPoint;
     }
     if (Statistic.StaminaPoint == Statistic.MaxStaminaPoint)
     {
         UIManager.Instance.AddLog("Great Coffee, but you are full restored");
     }
     else
     {
         Statistic.StaminaPoint += stamina.StaminaRecover;
         UIManager.Instance.AddLog("Great Coffee! Restored Stamina" + stamina.StaminaRecover);
     }
 }