public MagicSquareController(ISquareReader squareReader, ISquareWriter squareWriter, IMagicSquareVerifier magicSquareVerifier) { _squareReader = squareReader; _squareWriter = squareWriter; _magicSquareVerifier = magicSquareVerifier; }
public BagReader(ISquareReader reader, int bagItemsDataStart, ItemDB itemDb, EquipmentReader equipmentReader) { this.bagItemsDataStart = bagItemsDataStart; this.reader = reader; this.itemDb = itemDb; this.equipmentReader = equipmentReader; }
public EquipmentReader(ISquareReader reader, int cSlotNum, int cItemId) { this.reader = reader; this.cSlotNum = cSlotNum; this.cItemId = cItemId; }
public ActionBarUsable(ISquareReader reader, int idx1, int idx2, int idx3, int idx4) { ActionBarUseable_1To24 = new ActionBarUsableStatus(reader.GetLongAtCell(idx1)); ActionBarUseable_25To48 = new ActionBarUsableStatus(reader.GetLongAtCell(idx2)); ActionBarUseable_49To72 = new ActionBarUsableStatus(reader.GetLongAtCell(idx3)); ActionBarUseable_73To96 = new ActionBarUsableStatus(reader.GetLongAtCell(idx4)); }
public TalentReader(ISquareReader reader, int cTalent, PlayerReader playerReader, TalentDB talentDB) { this.reader = reader; this.cTalent = cTalent; this.playerReader = playerReader; this.talentDB = talentDB; }
public CreatureHistory(ISquareReader reader, int cCreature, int cDamageDone, int cDamageTaken, int cDead) { this.reader = reader; CombatCreatureGuid = new RecordInt(cCreature); CombatDamageDoneGuid = new RecordInt(cDamageDone); CombatDamageTakenGuid = new RecordInt(cDamageTaken); CombatDeadGuid = new RecordInt(cDead); }
public ActionBarBits(PlayerReader playerReader, ISquareReader reader, params int[] cells) { this.playerReader = playerReader; bits = new BitStatus[cells.Length]; for (int i = 0; i < bits.Length; i++) { bits[i] = new BitStatus(reader.GetIntAtCell(cells[i])); } }
public void Update(ISquareReader reader) { temp = reader.GetIntAtCell(cell); if (temp != Value) { Value = temp; Changed?.Invoke(this, EventArgs.Empty); LastChanged = DateTime.Now; } }
public BagReader(ISquareReader reader, int bagItemsDataStart, List <Item> items, Dictionary <int, int> ahPrices) { this.bagItemsDataStart = bagItemsDataStart; this.reader = reader; items.ForEach(i => { itemDictionary.Add(i.Entry, i); i.AHPrice = ahPrices.ContainsKey(i.Entry) ? ahPrices[i.Entry] : i.SellPrice; }); }
public BagReader(ISquareReader reader, ItemDB itemDb, EquipmentReader equipmentReader, int cbagMeta, int citemNumCount, int cItemId, int cItemBits) { this.reader = reader; this.itemDb = itemDb; this.equipmentReader = equipmentReader; this.cBagMeta = cbagMeta; this.cItemNumCount = citemNumCount; this.cItemId = cItemId; this.cItemBits = cItemBits; }
public bool Updated(ISquareReader reader) { temp = reader.GetIntAtCell(cell); if (temp != Value) { Value = temp; Changed?.Invoke(this, EventArgs.Empty); LastChanged = DateTime.Now; return(true); } return(false); }
public AddonReader(ILogger logger, DataConfig dataConfig, AreaDB areaDb, IAddonDataProvider addonDataProvider) { this.logger = logger; this.addonDataProvider = addonDataProvider; this.squareReader = new SquareReader(this); this.CreatureHistory = new CreatureHistory(squareReader, 64, 65, 66, 67); this.ItemDb = new ItemDB(logger, dataConfig); this.CreatureDb = new CreatureDB(logger, dataConfig); this.spellDb = new SpellDB(logger, dataConfig); this.talentDB = new TalentDB(logger, dataConfig, spellDb); this.EquipmentReader = new EquipmentReader(squareReader, 24, 25); this.BagReader = new BagReader(squareReader, ItemDb, EquipmentReader, 20, 21, 22, 23); this.ActionBarCostReader = new ActionBarCostReader(squareReader, 36); this.GossipReader = new GossipReader(squareReader, 37); this.SpellBookReader = new SpellBookReader(squareReader, 71, spellDb); this.PlayerReader = new PlayerReader(squareReader); this.LevelTracker = new LevelTracker(PlayerReader); this.TalentReader = new TalentReader(squareReader, 72, PlayerReader, talentDB); this.AreaDb = areaDb; this.WorldMapAreaDb = new WorldMapAreaDB(logger, dataConfig); UpdateLatencys = new CircularBuffer <double>(10); UIMapId.Changed += (object obj, EventArgs e) => { this.AreaDb.Update(WorldMapAreaDb.GetAreaId(UIMapId.Value)); ZoneChanged?.Invoke(this, EventArgs.Empty); }; GlobalTime.Changed += (object obj, EventArgs e) => { UpdateLatencys.Put((DateTime.Now - GlobalTime.LastChanged).TotalMilliseconds); AvgUpdateLatency = 0; for (int i = 0; i < UpdateLatencys.Size; i++) { AvgUpdateLatency += UpdateLatencys.PeekAt(i); } AvgUpdateLatency /= UpdateLatencys.Size; }; }
public AuraCount(ISquareReader squareReader, int cell) { Hash = TargetBuff = squareReader.GetIntAtCell(cell); // formula // playerDebuffCount * 1000000 + playerBuffCount * 10000 + targetDebuffCount * 100 + targetBuffCount PlayerDebuff = (int)(TargetBuff / 1000000f); TargetBuff -= 1000000 * PlayerDebuff; PlayerBuff = (int)(TargetBuff / 10000f); TargetBuff -= 10000 * PlayerBuff; TargetDebuff = (int)(TargetBuff / 100f); TargetBuff -= 100 * TargetDebuff; }
public AddonReader(IColorReader colorReader, List <DataFrame> frames, ILogger logger) { this.frames = frames; this.logger = logger; this.colorReader = colorReader; this.width = frames.Last().point.X + 1; this.height = frames.Max(f => f.point.Y) + 1; this.squareReader = new SquareReader(this); var items = JsonConvert.DeserializeObject <List <Item> >(File.ReadAllText("../json/data/items.json")); var creatures = JsonConvert.DeserializeObject <List <Creature> >(File.ReadAllText("../json/data/creatures.json")); this.BagReader = new BagReader(squareReader, 20, items, ReadAHPrices()); this.equipmentReader = new EquipmentReader(squareReader, 30); this.PlayerReader = new PlayerReader(squareReader, creatures); this.LevelTracker = new LevelTracker(PlayerReader); }
public AddonReader(ILogger logger, DataConfig dataConfig, AreaDB areaDb, IAddonDataProvider addonDataProvider) { this.logger = logger; this.addonDataProvider = addonDataProvider; this.squareReader = new SquareReader(this); this.itemDb = new ItemDB(logger, dataConfig); this.creatureDb = new CreatureDB(logger, dataConfig); this.BagReader = new BagReader(squareReader, 20, itemDb); this.equipmentReader = new EquipmentReader(squareReader, 30); this.PlayerReader = new PlayerReader(squareReader, creatureDb); this.LevelTracker = new LevelTracker(PlayerReader); this.areaDb = areaDb; this.worldMapAreaDb = new WorldMapAreaDB(logger, dataConfig); }
public PlayerReader(ISquareReader reader, ILogger logger, List <Creature> creatures) { this.reader = reader; this.logger = logger; creatures.ForEach(i => creatureDictionary.Add(i.Entry, i)); }
public PlayerReader(ISquareReader reader, CreatureDB creatureDb) { this.reader = reader; this.creatureDb = creatureDb; }
public BagReader(ISquareReader reader, int bagItemsDataStart, ItemDB itemDb) { this.bagItemsDataStart = bagItemsDataStart; this.reader = reader; this.itemDb = itemDb; }
public SpellBookReader(ISquareReader reader, int cSpellId, SpellDB spellDB) { this.reader = reader; this.cSpellId = cSpellId; this.SpellDB = spellDB; }
public ActionBarCostReader(ISquareReader reader, int cellIdx) { this.cellIdx = cellIdx; this.reader = reader; }
public ActionBarCostReader(ISquareReader reader, int cActionbarNum) { this.cActionbarNum = cActionbarNum; this.reader = reader; }
public EquipmentReader(ISquareReader reader, int cellStart) { this.cellStart = cellStart; this.reader = reader; }
public GossipReader(ISquareReader reader, int cGossip) { this.reader = reader; this.cGossip = cGossip; }
public PlayerReader(ISquareReader reader) { this.reader = reader; }