Пример #1
0
        public void UseSpell(List <int> _UnitsTargeted)
        {
            switch (BestSpell.spellTarget)
            {
            case ISpellEffect.SpellTarget.ENEMY:
                foreach (var ASideUnits in _UnitsTargeted)
                {
                    if (_ASide.ContainsKey(ASideUnits))
                    {
                        _ASide.TryGetValue(ASideUnits, out _CurrentSide);

                        _ASide[ASideUnits] = BestSpell.Play(_CurrentSide);
                    }
                }
                break;

            case ISpellEffect.SpellTarget.ALLY:
            case ISpellEffect.SpellTarget.SELF:
            default:
                foreach (var BsideUnits in _UnitsTargeted)
                {
                    if (_BSide.ContainsKey(BsideUnits))
                    {
                        _BSide.TryGetValue(BsideUnits, out _CurrentSide);

                        _BSide[BsideUnits] = BestSpell.Play(_CurrentSide);
                    }
                }
                break;
            }
        }
Пример #2
0
        public void PlayerRequestUsingSpell(string _SpellID, int _UnitTarget, int _PlayingUnitNumber)
        {
            ISpell Spell = FindSpellFromSpellListByID(_playerCollection[_PlayingUnitNumber].spellList, _SpellID);

            if (Spell != null)
            {
                Spell.Play(_IACollection[_UnitTarget]);
                Console.WriteLine("Player Turn Spell Recieved " + _PlayingUnitNumber);
                ServerSend.AttackIAUnits(ClientID, PlayingUnitID, _UnitTarget, Spell.spellTarget, Spell.SpellID);
                //isTurnOver = true;
            }
        }