Пример #1
0
 private List <Vector2> spawnable_locations(List <Vector2> player_locations)
 {
     return(spawnable.spawn_locations());
     // var result = new List<Vector2>();
     // foreach (var location in spawnable.spawn_locations()) {
     //   if (!square_too_close(location, player_locations)) result.Add(location);
     // }
     // return result;
 }