Пример #1
0
        public IEntitySpawnResults TrySpawnEntity(ISpawnContext context)
        {
            //Grabs a spawn point from the spawn point service.
            Transform spawnTransform = playerSpawnStrategy.GetSpawnpoint();

            return(this.TrySpawnEntity(spawnTransform.position, spawnTransform.rotation, context));
        }
        public IEntitySpawnResults TrySpawnEntity(Vector3 position, Quaternion rotation, Vector3 scale, ISpawnContext context)
        {
            IEntitySpawnResults results = TrySpawnEntity(position, rotation, context);

            if (results.Result == SpawnResult.Success)
            {
                results.EntityGameObject.transform.localScale = scale;
            }

            return(results);
        }
 public IEntitySpawnResults TrySpawnEntity(ISpawnContext context)
 {
     //We don't have spawn points so if a spawn is requested with just ID use defaults
     return(TrySpawnEntity(Vector3.zero, Quaternion.identity, context));
 }
        public IEntitySpawnResults TrySpawnEntity(Vector3 position, Quaternion rotation, ISpawnContext context)
        {
            GameObject playerGo = gameobjectFactory.CreateBuilder()
                                  .With(context)
                                  .Create(prefabProvider.GetPrefab(PrefabType.NetworkPlayer), position, rotation) as GameObject;

            return(new DefaultEntitySpawnDetails(playerGo));
        }
 /// <summary>
 /// Adds the <see cref="ISpawnContext"/> to the <see cref="IGameObjectContextualBuilder"/>.
 /// </summary>
 /// <param name="builder"></param>
 /// <param name="context"></param>
 /// <returns></returns>
 public static IGameObjectContextualBuilder With(this IGameObjectContextualBuilder builder, ISpawnContext context)
 {
     //Add the context and return the builder.
     return(context.ProvideContext(builder));
 }
Пример #6
0
 /// <summary>
 /// Creates a player entity in the instance world.
 /// </summary>
 /// <param name="position">Position of the entity.</param>
 /// <param name="rotation">Rotation of the entity.</param>
 /// <returns>A gameobject that represents the base player entity.</returns>
 public static IEntitySpawnResults SpawnPlayerEntity(this IPlayerEntityFactory factory, ISpawnContext context)
 {
     return(factory.TrySpawnEntity(context));
 }
Пример #7
0
 /// <summary>
 /// Creates a player entity in the instance world.
 /// </summary>
 /// <param name="position">Position of the entity.</param>
 /// <param name="rotation">Rotation of the entity.</param>
 /// <returns>A gameobject that represents the base player entity.</returns>
 public static IEntitySpawnResults SpawnPlayerEntity(this IPlayerEntityFactory factory, Vector3 position, Quaternion rotation, ISpawnContext context)
 {
     return(factory.TrySpawnEntity(position, rotation, context));
 }