private void PlayHeroSelected(eHero hero) { switch (hero) { case eHero.Barbarian: sfxChannel = soundProvider.PlaySfx(sfxDictionary[ResourcePaths.SFXBarbarianSelect]); break; case eHero.Necromancer: sfxChannel = soundProvider.PlaySfx(sfxDictionary[ResourcePaths.SFXNecromancerSelect]); break; case eHero.Paladin: sfxChannel = soundProvider.PlaySfx(sfxDictionary[ResourcePaths.SFXPaladinSelect]); break; case eHero.Assassin: sfxChannel = soundProvider.PlaySfx(sfxDictionary[ResourcePaths.SFXAssassinSelect]); break; case eHero.Sorceress: sfxChannel = soundProvider.PlaySfx(sfxDictionary[ResourcePaths.SFXSorceressSelect]); break; case eHero.Amazon: sfxChannel = soundProvider.PlaySfx(sfxDictionary[ResourcePaths.SFXAmazonSelect]); break; case eHero.Druid: sfxChannel = soundProvider.PlaySfx(sfxDictionary[ResourcePaths.SFXDruidSelect]); break; default: break; } }