public SoundTestSystem(IWorld world, ISoundSystem soundSystem, IInputManager inputManager) : base(world, world.EntityFilter(10).With <SoundClipComponent>()) { _keyboard = inputManager.Keyboard; _sound = Map <SoundClipComponent>(); _soundEffects = soundSystem.GetPlayer("SoundEffects"); _music = soundSystem.GetPlayer("Music"); _volume = _soundEffects.GetVolume(); }