Пример #1
0
        public int Play(int soundId)
        {
            if (Logger.IsDebugEnabled)
            {
                Logger.DebugFormat("play {0}", soundId);
            }
            if (null == _playerEntity)
            {
                return(UniversalConsts.InvalidIntId);
            }

            var soundConfigItem = _soundConfigManager.GetSoundById(soundId);

            if (null == soundConfigItem)
            {
                return(UniversalConsts.InvalidIntId);
            }
            var entity = soundConfigItem.Sync ?
                         _soundEntityFactory.CreateSyncSound(_playerEntity, soundConfigItem, true) :
                         _soundEntityFactory.CreateSelfOnlySound(soundConfigItem.Id,
                                                                 _playerEntity.position.Value,
                                                                 true);

            var soundEntity = entity as SoundEntity;

            if (null == soundEntity)
            {
                return(UniversalConsts.InvalidIntId);
            }
            return(soundEntity.entityKey.Value.EntityId);
        }
        private SoundEntity CreateSoundEntity(int soundId)
        {
            var isLoopSound = _soundConfigManager.IsLoopSound(soundId);
            var soundEntity = (SoundEntity)_soundEntityFactory.CreateSelfOnlySound(soundId, isLoopSound);

            if (soundEntity != null)
            {
                soundEntity.isFlagPreventDestroy = true;
            }
            else
            {
                _logger.ErrorFormat("Configuration Error: The Sound Id {0} for Vehicle does not exist!", soundId);
            }

            return(soundEntity);
        }