Пример #1
0
        public void Play(ISoundEngine engine)
        {
            Byte[] data = new Byte[this.length * 2]; // signed 16-bit

            for (Int32 i = 0; i < this.length; i++)
            {
                Int16 sample = (Int16)values[i];
                data[i * 2]       += (byte)(sample >> 8);
                data[(i * 2) + 1] += (byte)(sample & 0xFF);
                //writer.Write(sample);
            }

            engine.RemoveSoundSource(name);
            this.source = engine.AddSoundSourceFromPCMData(data, name, fmt);
            engine.Play2D(name, true);
        }
Пример #2
0
        public void Play(ISoundEngine engine)
        {
            Byte[] data = new Byte[this.length * 2]; // signed 16-bit

            for (Int32 i = 0; i < this.length; i++)
            {
                Int16 sample = (Int16)values[i];
                data[i * 2] += (byte)(sample >> 8);
                data[(i * 2) + 1] += (byte)(sample & 0xFF);
                //writer.Write(sample);
            }

            engine.RemoveSoundSource(name);
            this.source = engine.AddSoundSourceFromPCMData(data, name, fmt);
            engine.Play2D(name, true);
        }