public void PauseSound(string soundName) { ISound sound = FindSound(soundName); if (sound != null) { sound.Pause(); } }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); // Set our view from the "main" layout resource SetContentView(Resource.Layout.Main); //Yse.Yse.System().init(); //Global = new YSE.Global(Yse.Yse.System()); Y = new YSE.YseInterface(OnMessage); Y.System.Init(); FileManager = Y.BufferIO as YSE.BufferIO; byte[] fileBuffer = default(byte[]); using (StreamReader sr = new StreamReader(Assets.Open("countdown.ogg"))) { using (var memstream = new MemoryStream()) { sr.BaseStream.CopyTo(memstream); fileBuffer = memstream.ToArray(); } } FileManager.AddBuffer("file1", fileBuffer, fileBuffer.Length); FileManager.Active = true; sound = new YSE.Sound(); sound.Create("file1"); TimerCallback callback = new TimerCallback(Update); timer = new Timer(callback, null, 50, 50); // Get our button from the layout resource, // and attach an event to it Button startbutton = FindViewById <Button>(Resource.Id.startButton); startbutton.Click += delegate { sound.Play(); Y.System.AudioTest = true; startbutton.Text = "" + sound.Length; }; Button pausebutton = FindViewById <Button>(Resource.Id.pauseButton); pausebutton.Click += delegate { sound.Pause(); }; Button stopbutton = FindViewById <Button>(Resource.Id.stopButton); stopbutton.Click += delegate { sound.Stop(); Y.System.AudioTest = false; }; }
/// <summary> /// Turn on the music box and play randomized /// background music. /// </summary> /// <param name="status">The new music box status</param> public void MusicBox(MusicBoxStatus status) { currentStatus = status; int i = 0; switch (currentStatus) { case MusicBoxStatus.Play: // Statemachine PLAY if (currentTrack != null && currentTrack.Playing() == true) { currentTrack.Stop(); } // if no music is playing, create random and play if (currentTrack == null || currentTrack.Playing() == false) { // New index not the same int t; while ((t = rnd.Next(0, mtracks)) == midx) { } midx = t; // Load new track foreach (KeyValuePair <string, SoundType> s in lib) { if (s.Value == SoundType.Music) { if (midx == i) { currentTrack = CreateSound(s.Key); break; } i++; } } } if (!currentTrack.Playing()) { currentTrack.Play(); DisplayArtistName(); } break; case MusicBoxStatus.Stop: // Statemachine STOP currentTrack.Stop(); break; case MusicBoxStatus.Pause: // Statemachine PAUSE currentTrack.Pause(); break; } }